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1.65g sur Pendragon - Par nydaunvan - 30/09/2003 @ 09:10

www.camelotherald.com
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Dark Age of Camelot

1.65g Version Release Notes

September 29, 2003
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Dark Age of Camelot

NEW THINGS AND BUG FIXES

- There is now a graphical timer that shows how long your character has before autoreleasing after death.

- Players using a focus shield should now get aggro properly distributed between the caster and the pet. (Note that this Pendragon only change was fixed in 1.65f but not noted)

- All old world dragons have become more resistant to attacks from extremely small raiding parties (less than 3 groups). This does not affect the way the dragons will fight at all, it only changes the amount of people that need to fight the dragons to kill them effectively.

- Crafters can no longer gain skill from low-skill ("grey") items when using magic items that increase the chance of gaining skill. (Pendragon only fix)

- Magic items with +HPs worn by necromancers now correctly transfer the additional hits to their pets when summoning. (Note that this change was fixed earlier in 1.65 but not noted)

- Items with +CON/+DEX/+QUI/+Hit benefits transferred to necromancer pets now use the necromancer's level for the purpose of determining level-based caps.


SHROUDED ISLES WORLD NOTES


Albion Monsters

- The final Apocalypse encounter in Caer Sidi has had its difficulty level tweaked slightly downward to match the other epic dungeon final encounters.

- Dales of Devwy - A bloodied adventurer named Syhtric has stumbled into Fort Gwyntell with a dark tale to tell. He was the leader of a band of profiteering mercenaries that disappeared in the Dales days ago. His wounds are severe and he may not live long, it would be wise of anyone traveling through the Dales to hear him out and heed his warnings.


Quests

- Rumors have run rampant throughout the realms of strange visions of a far away place filled with incredible creatures and amazing treasure. Many young adventurers have heard these rumors and decided to find out the truth for themselves. Some are seeking help in order to begin their journey or to assist one who has already made his way there. Will you assist them with their journey into the unknown?

Albion adventurers should visit Gothwaite Harbor and talk to Squire Wellings.
Midgard explorers should visit Aegir's Landing and offer assistance to Kauko.
Hibernian players should meet with Ailionora Para in the Grove of Domnann.


 
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