Oppression, Chaotic Power and Agony Transmission will all now share the same recast timer.
Primal Agony, Tactical Insight and Demoralization will all now share the same recast timer.
Zone of Unmana, Inexorable Defeat and Snaring Tendrils of Power will all now share the same recast timer.
(1.68 patch, Feb 19, 2004)
1 Zone of Unmana - spell
unhaste aura
Banelord at ML one, Zone of
Unmana, is a PBAE shout that slows spell casting times for enemies in
its radius. /delve didn't give a radius, duration, or value for the
effect, and I haven't tested it yet.
The recast timer is 5 minutes.
- Tirral
I tested the Zone of Unmana in Banelord on my shaman and the Duration
is 20 sec.
- Ask Fenrisbane, Pellinor
point blank area effect shout that penalizes the casting time of enemy
casters
set on a 5 minute timer
the casters right hand glows blue when hit by it.
20 second duration
700 radius
when cast it interrupts the caster
seems to be somewhere between a 20% and 40% debuff on enemy casters
speed
does not break mez/root
icon does NOT grey out, so you really dont know if its readily
available
- Xetal
I've been hit by it on my ment, 322dex + MoArt2+ 5% casting speed is around 1.4 on my nuke, my nuke is a 2.8 spell.
After I got hit by zone of unmana I was casting at around ~3.5 seconds.
I'd say +2 seconds on spell casting time as a PBAE 15 seconds shout is
pretty good, it DOES make PBAE groups a lot gimpier, as they should be. Nov 27
- Columbos Back to top
2 Primal Agony - reduce power, fatigue, and health of
nearby enemies by 10% of current value
When
tested, the effect seems to take about 5% (1/20) of the target's hits,
power, and endurance.
- Tirral
Banelord MA1 and MA2, both of which are pbae shouts, are on
the same 5 minute timer
- Tirral
hit close to 20 mids while they were on a keep door with the BL 2 ability, all but 1 resisted Dec 11
-
Coreana Borealis
3 Oppression - reduce
max encumberance to? 25% for a short time
Was testing this out with a friend of mine who recently reached the third tier of his MA's. The spell effect didn't last long.
But it dropped my encumberance to 116.
My encumberance at the time was 554 (with a healers base strength buff).
I don't know believe the description of the Oppression ML ability is
correct. It was closer to an 80% reduction in carry capacity. Would
be an excellent means to clean a heavy tank off its target.
Fortunatly (for me), the targets encumberance value quickly return to normal over the next 5-10 seconds.
Nov 27
-
Madkobold Nurpants
what banelord 3 probably is.. reduce enemies encumbrance to 25% not by 25%. Nov 29
- plaguemaster01
5 Tactical Insight -
next attack by nearby enemies has additional 5% chance to miss
Well, when tactical insight is popped and active, it prevents all your casters and healers casting any spells.
Not interrupted not any message. When ya try to cast, nothing happens.
A tad hash price for 5% increased miss rate for enemies.
Bug? I hope so.
Already appealed it.
Dec 19
Cannot use Purge, IP, TW or flurry either when TI is active.
Or bane 1-4 abilities.
Dec 20 - Kraji
Your group can't heal or instant anything during it's duration.
Tactical Insight is Tactical Suicide until it is fixed.
Please Fix Banelord level 5!
Your enemy can cast just fine. Jan 10
- Galroth
not only your group , the spell affect every realm mate in the spell range.
no spells , no chants , no insta , no active RA
Jan 10
- Ryzen
6 Snaring Tendrils of
Power - root self/snare others
Banelord ML6 ability is as follows, tested in RvR:
STUN self snare others, the stun is full duration looked to be around
6-9 seconds, not 3 seconds as specified. Currently cannot do
ANYTHING until effect wears off. it does snare everyone around
you and there is no delve on teh effect either. Resist rate on it
wasn't bad at all, there were a few tiems I nailed everyone around me,
but also a few times where a couple resisted, pretty normal resist
rates. Jan 15
I tested it out some more and the stun effect on self is 10 minutes
without det, it can be purged, I am assuming det lowers the time of
stun duration. Jan 20
- Tytyn
Testing is limited, because when used in duels,
it ends the duel immediately.
The power has no Delve Info. Icon looks like an AE Root Icon.
Testing on Grey mobs shows it to be an AE Snare Effect that Lasts 10
seconds. (Unable to get Snare effect due to limited testing. Appeared to
be between 35 and 50%)
Drawback to the user is a 3 second 'Stun' effect. (They call it a Stun, but
I think it's just a Root)
Recast Timer is 10 Seconds. AE Range was not tested.
Jan 10
- Arglaar
7 Chaotic Power - +5%
chance to hit enemies with spells
"Point blank area effect shout that makes it easier for nearby allies to hit enemies"
It lasts for 30 seconds. It doesn't change your weapon skill or any
other stat that i can see. Bad news is that its on the same timer as
the Banelord 1-4 abilities. Dec 30
- Gariel Saberheart
8 Agony Transmission -
sacrifice health to damage enemies
Its pbaoe shout that takes away health, power, and end of enemies.
I tested twice when I dueled a wizard. First time, it hit for 327.
Second time it criticaled for 460 damage. Both times it took his end
and power down to 70%. Now for the bad news. It takes you down to 27%
health. Not sure if i will be using this one much or not. Dec 31
- Gariel Saberheart
Its on a 10 minute timer, on its own timer. I tested it out on a
reaver today. It was hiting for about 420. It seems the damage is
percentage based, taking about 30% of the health, power, and endurance.
It takes about 75% of your health. Jan 1
- Gariel Saberheart
9 Demoralization - Lower
level of enemies for dmg calcs
Delve info says lower's enemy spec level for variance and damage calc purposes.
SO, I decided to go to Pendragon and test this with my thane on antoher account.
Me:
50 Champion
RR3
44+13 blunt
46+13 shield
Other me:
50 Thane
RR4
44+6 Axe
42+14 shield
repeatedly attacked my champion with my thane unstyled and broke for
heals once in a while. Thane damage ranged from 110-140 damage
unstyled without any crits. I repeatedly attacked champ with same
results without ML9 ability, and then I blew ML9 ability and tested
damage and checked stats on thane. Absolutely NOTHING changed on my
thane, no spec level drop, no stat drop and in fact it seemed as though
my hits were more consistent.
Next there happened to be a 2h savage in emain so I tested
it a bit with him. Unstyled he hit for 340-360 no including crits,
however when I used my ML9 ability on him it seemed that he
CONSISTENTLY hit for ~350.
I'm working on getting logs parsed and what nto and will
post when I get a chance, but I tell you what, after 3 months of
GRINDING to get ML9 finished and having an ability that does absolutely
SQUAT it is VERY disappointing. Feb 8
- Dydyn
I believe both Warlord and Banelord ML9 only adjust level based to-hit bonus.
Level based to-hit bonus only works in PvE, it was taken out a long time ago in RvR.
Feb 8
- Gladton
The thing about this is that the delve description says that it
lowers enemy level in reference to damage calculations, not to-hit
bonus. It sounds like it's broken and does nothing now, which is a
real shame. Feb 9
-
Kenolil Bladewreath
Back to topLast modified: Saturday February 28 2004