Master Level Three
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Last modified: Saturday February 28 2004

Master Level Three

Outline from NavneimuFurystick, and then I have filled in a lot from other people.
Many of these are in the Temple of Twilight loc 15k 58k in Oceanus Notos.
Running the Raid
Trials:
1 - Moirai's Destruction
2 - Kepa's Downfall and Cure for Kepa
3 - Casta's Annihilation
4 - Laodamedia's Furious End
5 - Antioos' Deceptive Death
6 - Glowing Barracuda's Fading
7 - Shraogh's Fear Removed
8 - Sting Ray's Power Absorbed
9 - Sinovia's Power Relinquished
10 - Conquering Twilight
11 - Killing for XP

Running the Raid

Three maps available, look at them all, see which one gives you the information you wanted.
1 - Map of the Temple of Twilight        - Balise
2 - Another Map of the Temple of Twilight    - Jozi Rawr
3 - Another Map of the Temple of Twilight     - Lathera

Entire Master Level 3 completed in 8-9 hours if all goes well (4 groups)
(ours ended up taking 11 hours because we did Casta and Kepa twice because of Mythic not giving people credit who were in the BG and participating and we had to try Laodomedia like 5 times. Plus, we didn't take the best route with getting Antioos subquest before killing Moirai - duh...)  - Nicholaa

What You Need Done Before Coming on an ML Raid/Recommended Raid Order

ML3 is located in Temple of Twilight, 15k 58k Oceanus Notos.
Bind in Aerus Haven and bring lots of underwater potions!

ML3 is by far the most time consuming master level, so here is what you can do to get the raid time down from 10-12 hours to 6-8 hours.

Get a full group (the shaman has been killed with 4 people, but you probably want a full group) and go to 15k 58k Notos.  You'll find a triton treasure hunter there, right before the zone in point (don't kill him, just talk to him, you'll need the group you brought with you kill a shaman).  Talk to the treasure hunter and get both the Antioos and Kepa quest.  You can't complete them until you are with the raid, but you can do one step - kill a triton shaman.

Now go to Naxos, Melos or Skyros Territory.  (If you don't know where those are, try http://www.daoc-illuminati.com/'s map of Meso).

Find and kill a purple triton shaman.  Get the necklace and be sure to bring it on the ML3 raid.
You need at least 4 people to kill a triton shaman, might want to bring a little more.  Sounds like there are multiple places you can find shaman, they have been reported at three different locs:
Then an ML3 raid can run this way.

Start at Aerus Haven.
Lead the raid to Moughart (randomly in Meso) and kill him.  See trial 2 for locs of Moughart sightings.
Go to 15k 58k Notos and zone in.
3.1 Moirai's Destruction (Farm for eggs)
3.6 Glowing Barracuda's Fading
3.8 Sting Ray's Power Absorbed
3.9 Sinvoia''s Power Relinquished
3.2 Kepa's Downfall
3.3 Casta's Annilihation
3.1 farm for eggs/swords until everyone has it
3.5 Antioos
3.4 Laodamedia's Furious End
3.10 Medusa   Jan 24
- Alcara Argenta

Its recommended to group all that you need in one group to get the EGG.  There is only one Pregnant Cobra and the Spawn time is from 5 minutes to 30 minutes.  Each group that needs it has to be the one to engage it and kill it .  Any outside help will cause the egg to not drop.  Raid leaders should adjust the killing accordingly.

The Sword off the Gorgans has a glitch, some members in a Group do not always get the sword as a Group even if the group does all the killing.  An easier way for that elusive sword, is the one having a problem getting it, does the initial pull and damage to the Gorgon.  This works about 60% of the time but is not a guarentee.  Just keep having that one group do group kills till the sword drops.  Jan 20
- Jingler

Trial 1 - Moirai's Destruction

1)Moirai still holds the runic power behind her magical shielding!

Comments on Solo, Grouped, or Battlegrouped:
This works for battlegroups.   - Pedus
This has been done with 1 group.

Strategy:

To kill Morai, keep everyone inside the middle of the ring she stands on otherwise you get nasty AE nuked (the inner part of the ring is safe). Beat down her minions but DON'T kill them. When wounded they will heal themselves using up some of the protective sphere that Moirai uses to avoid damage (everyone only hits for 1 dmg with shield up). Eventually they will use up all the healing in the sphere and you can kill them all pretty easily.    Nov 18
- Jozi Rawr

Tips:

2 warriors
1 skald
1 savage
1 zerker
2 healers
1 shammy bot
wasnt too hard just took about 30mins to whack moirai down with that.   Nov 21
- Natraz_Veturi

Put 2-3 tanks onher minions (each one if you can) let the minions return to the shield to heal. Do this from outside her room. In about 2-3 minutes they will drain the barrier. Once it's down, get everyone inside the room in the small inner circle of her little platform. Simple beatdown after her shield drops. She spawns some snakes, but pbae can deal with them easily.   11/13
- Pedus

Sometimes the minions take a few minutes to start healing, specially if you knock them down all the way to almost nothing. You have to make sure you don't kill them, thats what takes forever to get the shield to drop.

If you kill all three minions, then you have to back out and let her respawn everything.

We've killed her three times now, shes a pretty straight forward encounter, once you get the hang of it.   11/9
- Thrennoadae

Well, we defeated the 3.1 encounter, Moirai. She has a runic shield around her, you can't damage her until it's down, she summons snakes(Cons from yellow to purple) and she has 3 minions(Purple).

At first we killed the minions to see if they dropped her barrier, they didn't. So we waited a few minutes and she re-summoned the minions. What we did was we kept almost killing the minions, when they get damaged they absorb Moirai's Barrier to heal themselves. When her barrier starts to weaken it flashes colors more, then it decreases in size.

Moirai hits for about 350 to 500. The Minions are weak and the snakes are normal con strength, no special poisons like for 2.10, but we had to kill about 300 snakes in the half hour the fight took. It took us about 20 mins to drop the barrier and 10 mins to kill Moirai, it's a very non-zerg fight in the way that you have to drop the barrier. Once Moirai is free you'll want a bit more help for her and the snakes at once.

This was a very tough fight for one group, we used 2 BOFs, 3 IPs, a FH, all the instants on our 40+ rejuv clerics, many many power potions and Raging Power on the Theurgist to pet spam. At the end of the fight we were completely out of power and 3 of us died in the last 15 seconds. The snake agro got unbearable for our poor PBAEr by the end. The group was Paladin, Reaver, Theurgist, Wizard, Cleric, Cleric, Minstrel, Friar.

If you stand on the inner part of the discus/platform where Moirai stands her fire AE will not hit you. Moirai uses a fire AE on the entire platform except the inner part, you'll see what I mean when you get there.

DO NOT KILL THE MINIONS until the barrier is down. So, in closing, 2 groups would make this go very smoothly. I believe that covers just about everything, I would give directions if I had them.
- NavneimuFurystic

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Trial 2 - Kepa's Downfall

2)Kepa has agreed to give you her runic power, will you help?

Comments on Solo, Grouped, or Battlegrouped:
You need two groups for this.

Strategy:

Get the subquests the easy way (for Trial 2 and Trial 5)!  Chat with the Triton Treasure Hunter at the entrance of the Temple of Twilight. The mob's loc is Notos, 17349 60663!   Jan 9
- Sym

If you did not talk to the Triton Treasure Hunter, then talk to Kepa first to get the quest.  Each and every person has to talk to Kepa individually.  (You cannot just have one person in the battlegroup talk to Kepa, everyone has to talk to Kepa.)  Do the quest, then come back and kill her.

Kepa: Easy fight again, no special tactics necessary.

<Kepa's Subquest:  Cure for Kepa> Kill Moughart. Spawns at ~5k 20k in Meso with 4 purple bodyguards. If you kill any of them they all die and you get quest credit.     Nov 18
- Jozi Rawr

Moughart Sightings:

Tips:

Kepa's respawn is 2 hours.  Dec 29
- Aunt

For the quest "Cure for Kepa" you no longer need to be alive when your BG kills Moughart, credit is granted for killing him reguardless.    Nov 26
- Yshan

Quest (again). She sends you to 3k/21k in Meso. Find and kill Moughart. This guy comes with 3 or 4 purp guards. If you have 2groups or more it's not even a contest. He does cast a disease, and tells his guards to attack one person.... but he dies fast.
Return to Kepa, she (big suprise) decides to attack you. Just get everyone close to her before anyone speaks to her (i.e. r-click). Then you kill her. Fairly easy fight for three groups.    11/13
- Pedus

Pretty straight forward on smacking him down with the purple shaman adds. Those are useful for any that need triton shamen for 3.5 it seems (I wasn't on this step yet so I couldn't complete it but several others got the necklace needed)  
***Big Note***
Please make sure to allow folks behind a few steps to speak to Kepa & Antioos before someone returning with a completed Quest does. Pretty sure both start fight encounters and it might prevent them from starting their quest if not allowed the chance to speak to them first.    11/11
- Thrennoadae

Drops:

Decent drops btw - bunch of 100% items. Some were crap. One thing was an extremely nice hunter spear. I forget the exact stats, but it was like +3 spear, 15 quickness, 12% meelee damage, 12% haste, 5.7 speed.
- Cemii

Moughart Drops:
Speedy Gem
99 % qual
12 quick
1 slash
8 stat enhancement
14 stat debuff

Mighty Briny Lute
98% qual
24 str
1 thrust
5 crush
11 bonus to stat enhancement
6% healing effectiveness 

Insightful Gem
con 22
all magic 3
int 31
bonus to pow cap 5

Protector Gem
quick 19
shield 4
bonu to duration of spells 9
bonus to combat melee spd 8%

Radiant Might Gem
lvl 49 gem
all magic skills 3
str 21
power pool 11%
bonus to pow cap  6
10 charges of a self proc that causes you to lifetap as you damage an enemy, look at the screen shot, and notice the text in the chat window when the gem was used.

Kepa Drop:
duskwood Rod of Kepa    Jan 18
- Biot Messiah

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Trial 3 - Casta's Annihilation

3)Casta still uses her artifacts to slay anyone who enters her lair!

Location:  Casta is around 46k 10k in ToT   Nov 8    - Balise

Comments on Solo, Grouped, or Battlegrouped:
This will take almost 3 groups.   This works for battlegroups

Strategy:

Basic fight, she is immune to ranged attacks for the first minute or so until you get spam that her protective necklace breaks.     Nov 18
- Jozi
Rawr

Tips:

Straightforward beatdown. Just kill her. You'll get messages during the fight about her jewelry breaking.   11/13
- Pedus

Her range attack is a killer. We've done her pretty easily a few times by keeping everyone within melee range using 1.5-3fg. You still have to live through the occassional AE stun, but if the aggro group has PBT it shouldn't be too bad.    11/12
- Shandu

I guess Casta seems to be bugged for us. Talked to some friends they said it was a pretty straight forward fight.
We had 2 solid groups and like 3 bots. Fought her for about 20-30 minutes finally got her down to about 85%, she didnt seem to want to go below 85%, so we just logged the healers and disengaged.
Anyone else have this problem, or know why she was so hard for us, and so easy for others.   11/12
- Kozoloz

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Trial 4 - Laodamedia's Furious End

4)Laodamedia still rigorously guards her lair!

Comments on Solo, Grouped, or Battlegrouped:
This encounter took 2 full groups 3 or 4 tries to complete.  This works for battlegroups. 

i cant really tell you how we got to her, i just know its one of the tunnels past the man eating rays that leads to some temple with uber hard statues in front.

Strategy (2 methods):

Picture before battle

Method 1

The most important thing to understand about Laodameia is that you can kite her. She only moves at normal runspeed, so as long as your ressers know how to kite, there is no reason the raid should ever wipe on her. (The gorgons are a different matter, however.)

Here's the tactic I used when I led an ML3 raid. We had about 20 people.

Pick one slash, one crush, and one thrust tank. For us, this ended up being a slash paladin, a friar, and a thrust infiltrator. At least one of the tanks should be a shield tank for defense. Having more than three people meleeing makes the raging more difficult to manage, so only those three should attack her. You can have other people stand nearby to guard the three tanks, so long as the others don't fight. Archers should not attack her (their arrows count as melee damage). Casters can attack her, but it's generally a waste of time since they'll rarely land any spells. Melee pets are a no-no, and caster pets probably won't be able to land any spells (but might be useful to add to-hit bonus.)

When you run into the room, the three tanks should pull her out of the center and close to a wall. Everyone else should go to the center of the room.

During the fight, the three tanks should do whatever they can to balance out their weapon speeds. You want to have all three of them swinging at as close to the same speed as possible, to reduce the chance of the same person hitting several times in a row. Try cancelling haste buffs, cancelling dex/qui buffs, or switching to slower weapons. Dual wielders should unequip their offhands, because the offhand attacks count as separate strikes for raging. No matter what you do, she will still rage now and then, because one of the tanks will end up hitting several times in a row while the others are missing. If this is a serious problem, you could try having the tanks keep an eye on each other and go out of attack mode temporarily if they hit too many times in a row. (We didn't need to do this.)

When she rages, the person with aggro should immediately disengage, sprint, and kite her in a circle around the edge of the room. Everyone else should get out of melee range, and stay out of melee range until she calms down. Like all monsters, if she cannot reach the person she is aggroed on, she will attack anyone who is in range. So everyone needs to stay well away from her, and make sure you don't run her through the center, because that's where all of the support classes are standing. Once she calms down from the rage, start fighting her again.

At any point during the battle, if anyone besides the three tanks gets aggro (e.g. a healer), that person should run out of the center and kite around the edge of the room until the tanks can regain aggro.

6 second PBT and lots of healers make it much easier (we had both), but you should be able to do it with pretty much any class and spec distribution, it'll just mean more deaths and more time. If any of the tanks get killed, kite her around the room while you rez and rebuff, and have an archer shoot her to keep her in combat so she won't regen health.

Other notes:

- She has a ranged instamez that she will sometimes use on a person she's chasing. If the mez lands, she'll start chasing someone else (because monsters are coded not to break mezzes).

- Laodameia determines the type of weapon a person is using by looking at his mainhand weapon. This means that if a slash paladin is shield slamming, the game considers it to be a slashing attack, and NOT a crushing attack.

- We didn't specifically test this, but it looks like the game uses the weapon's specline to determine what damage type it is. If someone is using a legendary matter dagger, for example, the game considers it to be a thrusting attack and not a matter attack, because a dagger uses the thrust specline.

- Do not use healing fields. They make aggro too difficult to manage. This is true for most other parts of ML3 as well. Power fields are okay.

My recommendations for the gorgon part are:
- Kill the monsters in this order: Deidamia, all of the summoned snakes, Prokne, Ioclaste.
- Prokne casts AE mez. Have an unmezzer hang back away from the battle to cure it when it happens. If your unmezzer is also a healer (e.g. Midgard), he should try to avoid casting heal spells so that he doesn't have aggro when he needs to unmez.
I told the raid to ignore the summoned snakes, and we wiped on the third gorgon. Don't make my mistake. Kill the snakes or the healers won't be able to heal due to the interruptions.   Jan 5
- Restiana_Bedevere

Method 2

Recently some people have had "issues" with Ladomeia, where during the encounter she stops taking damage. The following details how we completed this step on January 4th, 2004:

We came with 10 full groups. When we got to Ladomeia, we had a puller log and attempt to single pull the statues in the hall. His first pull got 2 of the statues. His second pull aggroed 4. But at the same time, someone lag-pulled the rest of the statues. We had no issue killing them all with 10 full groups. Single pulling the statues is difficult, because you can not target them untill you are approxmately in aggro range of the mob. It was and still is my belief that having these statues alive when the encounter takes place makes it more difficult. Although they did have a relatively fast re-spawn rate so I am willing to bet that some of them had re-spawned before the encounter was finished.

Our next issue was that Lado was sitting at the door waiting for us. So we charged in, and pulled her into the back chamber. At least 4-6 people died while she was kiting around. We killed her in 5-10 mins I believe. Here were the basic rules I set down for the acutal encounter:

-Small heals.
-No heals when Lado was enraged (which happens when she is hit with the same damage type too many times in a row).
-10% rezzes to cut down on aggro.
-Bow users preferred for pierce, celtic dual styles not recommended.
-Bring as many different legendary weapons as possible in order to increase the damage types that hit Lado.
-All pierce users cancel spec dex and attack speed in order to slow down thier swings.
-Void eldys to either bolt or gtaoe.
-NO STICKING TO LADO. We kept Ladomeia in the center of the room and did not stick to her.
-Move out of the way if she enrages.
-MOST important point imho: Animist to cast blade turn pets and or spamm aoe blade turn bubble in the center of the room. Everyone who melees is to stay inside that center area.
-IF you are a healer and you gain aggro, you run to the center under the blade turn. Otherwise all healers stand on the outside of the circle.

Lado enraged about 6 times during the fight and I believe that there were only a few deaths besides the ones at the start. After we were done, we had to kill the 3 minions, we killed "D" first, then went on to "P" and then "I".   Jan 4
- Moreta/Verda

Engage the 3 bodyguards as soon as possible.  It seems that if you take too long to engage them, then Laodamedia comes back to life. 

Tips:

The Non Targetable Statues can now be Targeted and killed.  You no longer have to use a Cleric MIns combination to sucide in to the Chamber.  Jan 20
- Jingler

~ 3 fg of us wiped to Lao on 3.4
Tip: Run away when she goes into a rage -- she starts one shotting people. Ow.   Nov 14
- Alcara Argenta

By far the hardest fight we did in there. When she 'enrages' as too many hits by a specific weapon type, she is brutal. Best strategy seems to flat out avoid her at all cost when enraged. Sprint out of her way, don't even attack from behind as she has a large attack radius. We still lost many on this fight, lots of mid fight rezzing but we managed to take her down by avoiding her while enraged.

Once dead, three other gorgons spawn at the doorway, exact names escape me but they start with D, P and I. D casts cobras, P is a caster. We took down D first to get rid of the cobra spawn, then P as she's a caster. Last was I and we finally managed to finish this encounter last night. Was our 3rd - 4th attempt for most and we had 2 very solid well built groups, with alot of tank power.     11/11
- Thrennoadae

Drops:

16.5dps 99%qual hammer.   I believe one of the 3 final guardians at the end of it.
Unique Object
Magical Bonuses:
-Strength: 30
-Cold: 9%
-Heat: 10%
-Energy: 6%
-Crush: 4%
59 dd ae proc (heat dmg).
It is over 70 util.     Nov 16
- Shadarlogoth

dropped off of Laodameia:
arcanium Laodameia's Chain
MP crush flex weapon,  16.5 Dps  3.6 Spd
Level requirement: 49+
Magical Bonuses:
Bonus to melee combat speed: 8%
Bonus to strength attribute cap: 6
Bonus to piety attribute cap: 6
Bonus to melee Damage: 12%
- Requirement: vs Undead and Humanoid
Bonus to magic Damage: 12%
- Requirement: vs Undead and Humanoid
Magical Ability:
Normal Dot Proc  64 pr. tick     Dec 21
- Isylinde

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Trial 5 - Antioos' Deceptive Death

5)Antioos asks for your help in exchange for another runic power!

Comments on Solo, Grouped, or Battlegrouped:
This has been done with 1 group.

Strategy:

Get the subquests the easy way (for Trial 2 and Trial 5)!  Chat with the Triton Treasure Hunter at the entrance of the Temple of Twilight. The mob's loc is Notos, 17349 60663!   Jan 9
- Sym

If you did not talk to the Triton Treasure Hunter, then
talk to Antioos first to get the quest.  Each and every person has to talk to Antioos individually.  (You cannot just have one person in the battlegroup talk to Antioos, everyone has to talk to Antioos.)  Do the quest, then come back and hand her the stuff and kill her.  Two methods listed, one done with 3 groups, the other done with 1 group.  You're really better off just talking to the Triton Treasure Hunter outside the entrance first.

<Tasks for Antioos Subquest> You have to find a snake egg, sword, and a shaman necklace.

Egg can be found from a pregnant cobra outside of Moirai's chamber 
at loc 31k 19k.
Trick to make the pregnant cobra spawn:
The quickest way I have found is to kill everyhting except Snake Keepers and let them spawn 3 snakes. After the third snake is up if one isnt a pregnant cobra, pull the keeper and wait for a new pop. Sometimes snakes spawn before the keeper; if that happens, pull the snake quickly because when the keeper pops, that snake will account for one of the three place holders that keeper has. While we wait for pregnant cobras, i usualy keep a constant stream of the other gorgons incoming to the raid. Its good because by the time everyone has an egg, everyone should also have a sword. Also, pulling the non keepers will leave more open spawns for one to show up.   Jan 24
- SashMorLFay

Sword from any of the grogans inside the dungeon.  
~35k 45k

Shaman necklace comes from triton shamen outside the dungeon at each of the 3 factions in Meso. 
~35k 5k    Nov 18
- Jozi Rawr

You need at least 4 people to kill a triton shaman, might want to bring a little more.  Sounds like there are multiple places you can find shaman, they have been reported at three different locs:

Method 1 - done with 3 groups

Focus on her snake first then Antioos, no special tactics necessary.   (screenshot from Speedos.  Notice in the screen shot, Antioos is charmed, this Minstrel made Antioos his pet!  However, the messages say that he resisted the charm.)

Method 2 - done with 1 group:

Cast of Characters:

Wubbits - old smite cleric turned enhance/rejuv for teh w1n
Rhelip - 6 second pbt god
Kevia - Minstrel that makes chain look good
Ansor - Minstrel that chain makes look good
Rigwyn - cleric with heal and power wards of goodness
K ragen - our tank for the evening and sexy paladin *raaawr*
Siobani - me! mostly rejuv for the massive heals
Waryk - Mercenary that we suspect fell asleep when we surfaced next to 345565 crocs heading to Antioos' lair

After finding the triton shaman and Mougart and his bodyguards we traveled by luxury skiff, the HMS Pink, owned and operated by Siobani Sailing, a subsidary of Siobani Industries, to the *plays dramatic music* Temple of Twilight.....

Our path through ToT

 First with our group of 8, (Waryk was still awake at that point) we bravely killed the evil octopi, skinned those crocs for shoes, and then found and killed a pregnant cobra and the dastardly gorgons guarding them. Everyone got the egg right away but we had to take down several gorgons before those that needed it got the sword.

After a brief rest we headed back out leaving a trail of carnage in our wake. And got some new shoes out of the deal.

Algae covered rays and sandrifters, not much to say about them cept I hate them. We killed them and moved on.

Crocs again. Do NOT ride the crocs.

Finally we surfaced and then Waryk went ld... He had mentioned earlier that it was very late where he was at. We waited through another spawn of crocs, moved up to kill the gorgons patrolling the entrance to Antioos' lair and still no Waryk. That left 7.

*plays a western theme* The Magnificent Seven.......

Gorgons. Only about a billion of them between us and our goal but never once did we fret or fear. Instead we took them down one at a time, sometimes more. They threw all they had at us and we gave it back to them tenfold.

Someone should give those gorgons an extreme makeover. No makeover was available, (they were deemed unworthy), so we put them out of their misery. Finally we make it inside the entrance only to find 8 more gorgons trying to look fierce. Once again we killed them. Halfway through killing them (as we were so slow at it with one tank) we had repops of those damn things. Literally an hour later and probably 16 gorgons with repops added in, we get through the gate and into Antioos' lair.

Round 1...... Us vs. Her

Round 1 Kevia did a beautiful job running Antioos around while the rest of us killed her snake. That snake fetish she has must go. One would think she is from the US deep south or something. Snake went down fairly easily.

Wards were planted for the next task..... Antioos herself. By now we were feeling pretty good. Made it through a fight with 5 gorgons on the 7 of us, killed the snake while Antioos herself was being led around by the nose. We take on snake head herself and then the first ominious sign..... I somehow get aggro and she seriously wanted a piece of me.

I was hurt baaaad. BUT.. we were doing okay. Then disaster.. our 6sec pbt and a cleric go LD. Down I go, then K ragen, then Kevia. Ansor takes off with Antioos chasing and leads it around till Wubbs and Rip get back. We did however, get her to 70% in about 20 mins....... /cry

Round 2......

Much better feeling about it. Rigwyn drops her power ward, damage adds are given out like candy, pbt was up...... we were ready to go. K ragen, Kevia and Ansor start again. This time I stand far far back. I still haven't looked at my armor to see the damage done to it. I'm afraid to.

Damn we look good.

About 15 mins into it, Antioos is at 75% or so, Kevia stops styling and talking.... We suspect afkness but say nothing. K ragen decides it's time to put some chairs and a desk together we bought for the kids so he is mostly afkness until I poke him back to style a few times and then again off he goes... Ansor his doing his thing, Wubbs, Rig and I are all doing the healing which was a steady stream of the smallest heal to avoid any possibility of aggro. Those power wards are amazing. None of us with the exception of Rhelip, was ever out of power.

Rhelip chain casted earth pets the entire time. I don't think one of them even hit Antioos but it looked good.

Rigwyn had to get to bed so she gave Ansor the proper instructions on power ward placement and healing. About 30 mins into it I start doing the math on just how long it will take us to kill her. 45 mins later our suspicions are proven....

Kevia: "You guys are still at it? I've gone to dinner, showered, relaxed and just got back."

Grumbling from the non afkers could be heard miles/km's around that we weren't lucky enough to do that.

50 mins after our 2nd attempt on Medusa wanna be :  Down she goes!!!    Jan 5
- Siobani

Tips:

Everyone still alive in the group gets one when you kill the shaman.
No you can not farm it before hand.
While I was able to aquire the necklace before the quest, you must have the subquest before you get the
necklace for the aquisition to "count"    Nov 26
- Yshan

Had 3 full groups as compared to our last attempt with 2 full groups.
We kept our two Antioos tanks on her the whole time while the healer kited her.
There are two explanations that I have for the previous snake poof/encounter reset:
1. Antioos resets the encounter after she has not been attacked for a certain amount of time, even if the snake has.
2. There is a timer on the encounter itself.
Either way, 3 full groups did it pretty easily.     Nov 15
- Drakhon Vintersaga

Antioos sends you on a quest. You need to go kill, with one group at a time, any gorgon (for the sword) preg cobra (for the egg) near (I think Casta'a room, but it could be Moiria's.. lol can't remember), and a triton shaman (out near the Skyros order area in Meso). make sure all people have all three items, then everyone get up on her platform, one person talk to her.... she takes the stuff from you then attacks. She spawns a big snake to help her, kill it first... when it's dead you can beat her down easy.     Nov 13
- Pedus

When you talk to Antioos and trigger the encounter, she'll spawn a giant cobra. She will then 'blah blah I'm gonna kick yer ass blah blah you have one minute to run'. Either time passes fast or it's a short minute, so be ready.

Attack and kill the cobra first. Ignore Antioos until the cobra is dead. Then pile on Antioos. She really isn't that hard aside from the very hard hits (me, lvl 50 hero gets double hit for 700 - 900 each, 1400 -1900 dmg per round). The giant cobra can hit in the neighborhood of 600 per round.

Note: In order to get credit for this step, everyone that wants credit for MUST have all three items (egg/ssword/necklace) in their inventory!!! The read file from yesterday enabled those that had been stepped up in the item search but didn't recieve the item, to go back and get the item.

My suggestion is to first hit the triton shammies and make sure everyone has the necklace before heading into ToT. You're not going to want to leave there mid raid to go get them. They spawn in the Skylos territory on the rock above Moughart (4,16 Meso).     Nov 11
- Seter

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Trial 6 - Glowing Barracuda's Fading

6)A strange barracuda resides in the darkness, glowing with power!

Comments on Solo, Grouped, or Battlegrouped:
This works for battlegroups.   - Pedus
This was done with 1 group.

Strategy:

Just kill the glowing cuda for step credit. You'll get zerged by ~10-15 orange-red adds, dogpile and pbae works fine.     Nov 18
- Jozi
Rawr

Tips:

Like the rays, one big purple one will be glowy...Have one person drop group and drop /bg, drop all buffs ect... (maybe relog to make sure all association with your /bg is cleared) Have one person in the /bg target the glowing barracuda.  Have your disbaneded person do a suicide pull and  pull the reds aand clear them, pull the glowy one. Easy (very) for three groups. Just make sure you designate an MA, and everyone /assist.    11/13
- Pedus

Pretty straight forward, kill the big glowing one. Lots of small ones with alot of aggro. Pbaoe works great with assisting tanks on the main etc.     11/11
- Thrennoadae

Barracuda is not too far from the start of the dungeon. We tried with 8 people and got it down to 60% before being wiped. Techincally, I think it is possible with a great group. Should be a breeze with 2 solid groups. Bring PBAoE for the adds. 11/7
- Milric Anadar

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Trial 7 - Shraogh's Fear Removed

7)Shraogh still strikes fear into the heart of those who oppose him!

Comments on Solo, Grouped, or Battlegrouped:
With the Eel stomach, you can do this with 1 group.
Without the eel stomachs, it has been done with 3.5 groups.  This works for battlegroups.

Talk to the treasure hunter outside ToT. He will tell you need parts from a Darid Gho eel (which lives inside the temple) to kill the evil giant whale shark
Shraogh can be found at 17 56 Notos, or thereabouts.

Strategy:

With Eel Stomach:
Shark is extremely easy with the Eel stomach, took us about 20 seconds to kill the shark after using the stomach with 2.5 groups. This can be done with one group provided you have the stomach.   Nov 14
- Gilean

You can find eel stomachs off of darid gremna eels inside ToT.  Not sure where these eels are exactly.
Just found an Eel stomach at 37k 28k    Nov 14  - Felicitous
Put the eel stomach on your quick bar and use it.
I don't even think you have to have him targetted. You just have to be near him.  Feb 6  - Shadeauxe

Without Eel Stomach:
How to kill Shraogh? Three groups minimum can do it. It's a hard and long fight. If you get four groups, you will be much better off. ANy force of 5+ groups will be able to deal with him easily. Just make sure you have some DA handy, as without the stomachs you hit for 1 or 2 (worse than beating on the dragons) maybe 20 with styles and DA. Just tuck in for a long fight if your doing it with three groups. Try to fight him at the ToT entrance so a healer can bolt if things go bad.    Nov 13
- Pedus

Tips:

If you kill the Triton Treasure Hunter just inside the arch, Sharough will disappear until the Triton repops (about 20 min).  We found this the hard way, when our two animists set up mushrooms on the steps to the dungeon.  The Triton was hit and killed, and we had to wait until he repopped before Sharough showed up.  So have your animists set up far to the left of the arch on the steps of the temple.   Jan 25
- Mindmeld

Shraogh will swim towards ToT and sometimes will "zone in" and disappear. He doesn't actually zone in, I mean you can't find him inside, but he does despawn and that is the message you get. As my raid as zoning out to fight him he zones in, and it took approx. 15-20 mins for him to respawn. I would highly suggest moving the raid out front of ToT to fight him, and pull him before he enters the temple or he might despawn. Also, you can use multiple eel stomachs on him, making him pretty easy if you have them.  Jan 12
- Zatolion

Find an eel stomach from inside ToT or bring 4fg for this one. He spawns *right* out front of ToT and likes to eat healers.    Nov 18
- Jozi Rawr

We also got eel stomachs off of darid gremna eel. They take out huge chunks of the whaleshark's health when used.   Also: Sinovia spawns every 15 minutes or so... or less.    Nov 14
- Alcara Argenta

Ive never had a problem getting the stomachs to drop for my raids. There are also 2 spawns for the eels, once is right before the entrance to a tunnel and the other I think is opposite of the octupus but I cant remember for sure.  Dec 10
- Jirrith Blaze

>Do any other eels drop the stomach?
Not that I am aware of , it must be a darid gremna eel.
>Do I need to have some sort of quest to get it to drop?
No, it's a random loot drop from the darid greman eels.
>Or am I just a victim of Mythic's random drop and spawn timer?
Yes.
For ML3 raids I tend to bring a few people in advance of the raid and farm the four eels for about 1 to 2 solid hours. This is easily done with 4, doable with 2 if you dont mind releasing a few times.  The eels dont BaF but the wandering barracudas are a bit of a pain. It is pretty random, _Neysa_ said she obtained
it in about 15 minutes.  Dec 10
- Yshan

Just found an Eel stomach at 37k 28k    Nov 14
- Felicitous

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Trial 8 - Sting Ray's Power Absorbed

8)The sting ray swarm with an unnatural glowing power!

Comments on Solo, Grouped, or Battlegrouped:
This has been done with 1 group.
This works for battlegroups.   - Pedus

Strategy:

Pretty much same as barracuda except it's 10-15 purple adds that hit pretty hard. We had someone kite away all the adds and then piled everyone on the glowing one for step credit.    Nov 18
- Jozi
Rawr

Tips:

Look at the rays. ONE will be glowing. Have one person drop group and drop /bg, drop all buffs ect... (maybe relog to make sure all association with your /bg is cleared) Have one person in the /bg target the glowing ray. Have your disbaneded person do a suicide pull and drag the rays as far out into the ent tunnel as possible. Have your designated puller shoot the glowy one... it will then come alone to your /bg. Easy kill. Repeat once more so your suicide person gets credit.    11/13
- Pedus

About the same as Barracudas, cept the rays transfer the 'runic' power between them. Just keep killing the glowing one till you 'catch' the power and you are done. Nice assisting tank train works.    11/11
- Thrennoadae

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Trial 9 - Sinovia's Power Relinquished

9)Sinovia the octopus devours those who come near!

Comments on Solo, Grouped, or Battlegrouped:
This works for battlegroups.   - Pedus
This has been done with 8 people.

Sinovia is located at around 50k 26k in ToT.     Nov 8
- Balise

Strategy:

Sinovia is easily farmable, just a straightforward fight.     Nov 18
- Jozi Rawr

Sinovia has been given a ranged Damage Over Time attack to combat targets out of melee combat.
(1.68 patch, Feb 19, 2004)

Tips:

Straight up fight killing an octopus. She summons occasionally an orange/red one to send after a healer that gains alot of aggro, and also does a life drain attack. Healers just need to pay attention and its easily countered.    Nov 11
- Thrennoadae

Sinovia is an octopus in a little dead-end side tunnel. The encounter is a straight forward smack down. The octopus summons orange-red octopus to help now and then. Did it with 11 people.  Nov 7
- Milric Anadar

Drops:

arcanite Sinovia's Shield  Dec 2
- Acewen

Cauldron of Vivifying Water

Mighty Briny Coral Pants
scale legs 96% qual
29 hits
13 str
5 matter
3 energy
4 quick cap

Sturdy Briny Coral Pants
reinforced legs 99% qual
27 hits
4 body
1 stealth
9 archery damage
9 style damage vs reptiles

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Trial 10 - Conquering Twilight

10)Medusa still turns anyone who opposes her into stone!

Comments on Solo, Grouped, or Battlegrouped:
You need 2 groups for this, minimum.    This works for battlegroups.

Strategy:

Pull the targettable statues in her room, theyre easy, theres some not targettable but they arent live, theyre just decorations.

We ran the full ML3 yesterday post-patch (Feb 19) and there has been a change in the encounter.
Through the doors into the encounter, on the stairs leading down to the floor there are now Ice Traps, PBAE ice nukes centered on positions in the staircase. If you have people zerg in, lag, AF, etc. you will set them off one at a time.  Each seems to be triggered by extreme close proximity and the AE covers just about every inch of the stairs execpt for a spot right above the center of the rooms floor, against the half-circle wall.

If you have everyone slowly enter the room and as you enter hug the outer wall of the left staircase all the way around the 180 degree bend, then directly cross over to the semi-circular wall and go down hugging it you will have a good chance of avoiding all the traps.

If the traps start going off, its best to get down the stairs as fast as possible and regrouping below, sending rezzers up the route indicated to get the dead.   Feb 20
- Kriosym

Have everyone put /effects all so you can see the big pillars of green light coming out of the 4 dark squares in the middle of her room, if you walk on these squares, a trap goes off, and its really not dangerous traps...like spawn an orange/red con snake...or ae root...and thats it.

After statues are clear, move to the right in the alcove, Medusa will aggro and come to ya, once in a while she does a weak PBAE for 250, very rarely though. every 20 seconds or so she makes a run in the middle, tell your raid to NOT EVER STICK HER. When she runs in the middle, just have your raid go AROUND the dark squares and keep her in combat, then she'll come back to where your raid is, OR, just have a caster nuke her to k eep in combat while she comes back.   (screen shot from Landis)

first time we killed her there was no issues what-so-ever, no statues spawned.

2nd time, 4 untargettable, undamageable statues spawned. We appealed, it was working as intended. That can scare your raid a bit but make it clear before you attack Medusa that if statues pop, WHOEVER HAS AGGRO MUST KITE AROUND THE ROOM. The statues dont lose aggro on whoever theyre chasing, they never switched aggro from the druid i was playing on 2nd comp for over 40 mins. Just kite the statues around the room, whoever has aggro. Rest of the raid kills Medusa, medusa dies, statues die, thats it. Move back to the stairs ASAP cause she popped in under a minute for us.   Dec 1
- Columbos

After Medusa is dead, the traps in the center of her room go off.

Tips:

The door locks when someone aggros Medusa. We've had this happen before if some people run too far into the room or if someone lags into Medusa's area.
I would think the encounter eventually resets and the door should unlock. But I'm not sure how long it takes to reset. Once when we had a small group and Medusa summoned the statues, we logged a rezzer and most of the group died. Within 5-10 min of all being dead, the encounter reset and we were able to log rezzer and try again.  Jan 23
- Cayley

After suicide grp charges through, go to the end of the hall and through the gate, turn right and go down the first stair to platform do not go any further or you could agro Medusa.   Jan 29

If you have those statues on you, that means some idiot on your raid aggro'd the hall statues that lead down to medusa. Happened to my raid before, when someone went afk and got aggro. Sucks but it happens.
Medusa doesn't summon anything of the sort. Just fight her to the side and don't stick and she'll go down easy. Sucky drops tho.  Dec 1
- Zoph

Fight her on the right side of the room, not in the middle. Only takes 2 groups to take her down.
Straight up melee, don't af her because she'll run to the middle. This is your chance to heal up and med, etc if you need to...which is unlikely.
Max you *will* need is 3groups, minimum is 2 groups.   Dec 1
- Yoh-Asakura
Keep her in one of the alcoves on the sides to avoid the fire traps in the middle of the room and keep people off the stairs. Again a straightforward fight, just dogpile on her. Her AE may be bugged as I've never seen it do anything to anyone *shrug*    Nov 18
- Jozi Rawr


Not nearly as bad as I was thinking it would be. Once you get past the hallway of insanely overpowered statues (I reccomend using the Laodamedia tactic here again) you come to a room where you can prep for the fight. Get ready.... and move everyone down and to the right sode behind the collums at the same time. You will hit none of the various traps here. Get her attention and fight her there. She died pretty easily to a 4-5 group force.

Drops:

She will drop some an MP item or two, 4 keys (open chests in her room for class specific stuff... so lotto thye keys) and a legendary weapon ingredient.
- Pedus

arcanium Linked Vest of Blindness (different from below vest)   Jan 30
- Killerpoundme

Arcanite Linked Vest of Blindness
15 Acuity
5% Power Poor Bonus
3 to all Magic Lines
+5 Acuity Cap
7% Casting Speed Bonus
7% Healing Bonus    Jan 26
- Maradona

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Trial 11 - Killing for XP

11)Continue your search in Darkness Falls, or try looking in legendary dungeons in the shrouded isles.

Time to farm epic dungeons.

See the Killing for XP section of Master Level 2.  That way everything is on one list, things that seem to be specific to ML 3 I will put here.

Dartmoor still works too, at 20% MLexps just helping others still in ML2. Our observation is that you need more exps for this STEP than you did for 2.11; as we just compared growth of the bar for people in the ML2 and ML3 trials and the ML3 people did not fill as much of the bar for the exact same kills. Example: Doing a complete Dartmoor loop resulted in 30% of the bar being full for ML2 people but only 17-19% for ML3 people.  11/7
Milric Anadar

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Last modified: Saturday February 28 2004
Capturé par MemoWeb ŕ partir de http://www.cairdeas.net/daoc/toa/Master_Level_Three.shtml  le 02/03/2004