"Can you fall off the city?"
Nope, won't let you fall off. We've tried everything we could to though! -
Syphy Soulblaze
Be careful of holes on the rocky edges where the bridges connect to the
islands. Also, be very careful close to the 9.5 encounter. If you setup
on the rim of the island you can get dangerously close to falling off and
then you need to work your way up by the bridge hole. Stay on the walkway
when possible on your way to the generators in 9.10. I hit a hole half way
down to a generator and ended up one island away from the zone in
area. /em shakes fist at the quality control team. Feb 2
- Balise
Recommended Raid Order
ML9 is housed inside beautiful Aerus City. There's only one group
trial... and it's just best to do it with the zerg since it is unlikely
your ML9 raid will be full of first-timers as it is ML8 minimum
requirement to zone in. The mob also sometimes goes into uber
mode and chain heals for a while too... /cheer Mythic
Recommended ML order: 9.1 Kyros 9.5 Nelos 9.6 Katri 9.2 Lachlen 9.3 Evzen 9.7 Iaculi 9.8 Phoenix's Guardians 9.4 Kings' Likenesses 9.9 Neola will spawn after you kill a bunch of
avriel, she'll broadcast when she does so be ready for her when you see
that broadcast 9.10 Phoenix Jan 24
- Alcara Argenta
Comments on Solo, Grouped, or Battlegrouped: Hibernia: This entire master level has been done with 1 group, it was hibs, they had at least one animist.
Albs did this ML with 1 group + a bot, so 9 people. (We got this
tonight with 1 group of albs + 1 bot. 4 clerics total, theurg, cab,
inf, arms, merc. - Shadarlogoth)
Albion: 9.1-9.9 have been done with 1 fg, pre-power sphere nerf. Group make up
generally was 2-3 clerics, a theurgist, a cabalist, a paladin, an inf,
a merc, an arms... though it varied a bit. One cleric had smite and MW3
and I (spirit cabalist) had MW3. Jan 9 - Alcara Argenta
Midgard: On Mid-Bors we completed ML 9.1-9.9 with just one group. We had no
special class make-up, just used those that could enter Aerus City
(i.e. no casters, but we did have a SB and a Hunter which by many are
considered non-PvE friendly classes). By the time the raid ended we
had about 50 drops to divide up.
Trial 1 - Wings of Aerus
Long ago Kyros demonstrated himself to be the ultimate warrior
serving many different roles in combat, would you dare challenge him?
This is a battlegroup encounter.
Comments on Solo, Grouped, or Battlegrouped:
This has been done with 2 people.
Strategy:
Done with 2
Druid bot [out of group, was just there for res incase and buffs]
MW2 enchanter - stun, nuke down...if you dont keel him in 8s, run away
a tad, stun, and continue. stun doesnt last as long, but it works. Jan 24
When he morphs into an enchanter or spiritmaster, be careful. The enchanter PBAE'd me for 1400 with 22% energy resist :)
He doesnt seem to PBAE when he becomes a wizard, and I havent seen him in eldritch. Jan 28
- Mevi
Kyros is right north of the entrance. He will morph to various classes
across the realms and take on their abilities. Once we saw him display
messages about "growing in power" and he became very difficult to kill.
Usually though the theurg tosses some pets at him and becomes easy to
hit and goes down in less than a minute. Jan 9
- Alcara Argenta
Tips:
Drops:
Necklace of Cyclopean Stature
120 HP
1% Thrust/Slash/Crush
80 to HP cap
10 Charges DoT, 64 delve
duskwood Thorn
Blades Weapon - 16.5 DPS 3.2 SPD
15 Dexterity
15 Acuity
10% Bonus to casting speed
5% Bonus to spell duration
5 Bonus to Acuity cap
Procs 65 delve lifetap
silksteel Woven Feather Robe
Cloth Robe
15 Dexterity
15 Acuity
20 Bonus to Armor Factor
5 Bonus to Acuity Cap
5% Bonus to casting speed
Reverse Proc 65 delve Lifetap
Arcanite Boots of the Rebirth
Scale Boots
15 Dexterity
15 Constitution
15 Acuity
10% Bonus to heal effectiveness
5% Bonus to casting speed
Reverse Proc 150 value Ablative
Dec 30
- Gilean
duskwood Flurry - 3
15 Acuity
15 Dex
10% cast speed
5% duration of spells
5 acuity cap
65 lifedrain proc
Jan 2
- Shadarlogoth
Lachlen was a great explorer who was always prepared to face the unique
dangers lurking in each new land!
Trial 9.2, "Defeating Lachlen" will now award battlegroup credit as well as single group credit.
(1.68 patch, Feb 19, 2004)
Strategy:
Done with 8
2 MW enchanters - PBAE of course....we just didnt want to wait for our 3 tanks to melee him down. Jan 24
- Mevi
Fairly straight forward. From Kyros, head west, past Nelos, then North.
Take east at first intersection, head left and follow that path. Then
head east more. Kill all the red Weary Explorers, then talk to Lachlen
and kill him. Straight-forward. This is the group encounter. Jan 9
- Alcara Argenta
Tips:
Like a 45 minute repop. Jan 31
- Mevi
he heals about 50 times and then quits healing.
When we did him, we just got on him and knew it was gonna be about a 1 hour fight.. nothin fancy..
Sure enough he healed and healed and healed.. then all of the sudden
stopped healing.. and was killed. Somehow I think he has a set number
of times he will heal and then he will stop. Jan 21
- Aram
there is no way to stop his chain healing, hes suppos to do that,
you have to kill him within like 1min, if you dont then he chain heals
and is in god mode. the only way to do this is to have 2 MW3 casters,
or 2 theurgs/aniamists spaming pets. Jan 21
- Dzza ReallyHatesEnchanters
Drops:
Vial of Heavenly Breezes (Leg Weapon Comp)
Lachlen's Book of Renewal
4% Power pool bonus
36 Hits
10% Heal Effectiveness
5% Buff Effectiveness
20 Bonus to hit point Cap
10 charges Power Regen, Value 3
Dec 31
- Gilean
Lachlans Book of Tactics
all melee skills 2
hits 36
combat speed 10%
bonus 13 af
hit cap 20
haste proc Jan 24
- Mevi
Long ago Evzen unified three warring territories after each territorys
warlord was slain then ruled the combined landsd with an iron fist!
This is a battlegroup encounter.
Strategy:
Drops a crapload of loot - some is okay, most is not
spectactular. I'd rather farm the pheonix guardians, but this
stuff all looks unique and all.
Done with same group using 1 MW - kill first guy, MW on second guy, the three statues that came hit for 0 and didnt even AE
He repopped quick and we still had an MW so we used it, got so much loot. Jan 24
- Mevi
Due south of Lachlen. Aggro the SW statue by runnin g near it, then
kill it. Then put a rezzer somewhere safe and kill the main mob inside
(Lethos I think). Sometimes the other three statues will pop a 2400 AE
DD on you, so spread out and have rezzes ready. They will activate and
kill them to finish trial. Again, power sphere and theurgist petspam
was used to take make the mobs easier to hit. Note: This encounter
drops a TON of loot. Jan 9
- Alcara Argenta
Tips:
Repopped like 6 times in under 5 minutes each time. Jan 31
- Mevi
Drops:
drops off of Lethos the Unifier: Ring of Heavenly Bodies
15 Acuity
8% Body
8% Heat
10% range to Magic Creatures
16 bonus AF
10 charges 150 value Ablative
Belt of Heavenly Bodies
12 Acuity
8% Slash
8% Casting Haste
7% Spell Duration
12% Range vs Magical
10 Charges 65 Delve Lifetap
duskwood Falcon's Talon
Recurve Bow - 16.5 dps, 5.5 spd
5 Recurve Bow
12 Dexterity
40 hits
6% bonus to Archery Speed
5 bonus to Dexterity cap
Slash Debuff Proc, Value 5
crystalized Helm of the Cryth
(stats pending)
Gem of the Brute
(stats pending)
Bracer of the Clouds
15 Acuity
6 Constitution
10% Heal Effect
8% Stat buff Effect
10 Bonus AF
10 Charges 65 delve Lifetap
arcanite Blade of the Pure
Pierce Weapon - 16.5 DPS, 3.4 spd
5 Pierce
12 Dexterity
40 Hits
6% Melee Haste
5 to Dexterity Cap
150 Value Ablative
drops off of Advisor Anzelm: arcanite Rathel Chain Sleeves
Scale Sleeves
40 Hits
15 Constitution
9% Matter
6 to Constitution Cap
12 Bonus AF
80 Delve heal reverse proc
tempered Centaur-Hide Helm
Leather Helm
4% Crush
56 Hits
9% Energy
36 to Hit Cap
4% Melee Haste
Proce 71 Delve 350 Radius DD reactive proc
crystalized Gloves of the Cryth
Reinforced Armor
4 to all Magic Skills
7 Dexterity
9% Body
8% Heal Effect
10 Bonus AF
**bugged damage modifier vs undead and humanoid
150 value Ablative
drops off of Advisor Timanthes:
crystalized Mystic Cyclops-Bone Gloves
Reinforced Gloves
4 to all Archery Skills
7 Dexterity
9% Heat
8% bonus Style damage to Undead and Humanoid
10 bonus AF
150 value reactive ablative
arcanite Dagger of the Pure
Blade - 16.5 dps, 3.2 spd
5 Blades
12 Strngth
40 Hits
6% Melee Haste
5 to Strength Cap
80 delve Heal proc
arcanite Rathell Chain Helm
Scale Helm
4% Crush
56 Hits
9% Energy
36 to Hit Cap
4% Melee Haste
Proce 71 Delve 350 Radius DD reactive proc
drops off of Advisor Zarlanthus:
arcanite Scythe of the Tainted
Scythe - 16.5 dps, 3.7 spd
5 Scythe
12 Strength
40 Hits
12 bonus to AF
5 bonus to Strength cap
Procs 65 Delve Lifetap
arcanite Helm of the Rebirth
Scale Helm
4% Crush
56 Hits
9% Matter
36 to Hit cap
4% Casting Speed
Proce 71 Delve 350 Radius DD reactive proc
drops off of Advisor Geges:
arcanite Adze of the Tainted
Piercer - 16.5 dps, 3.6 spd Left-Hand usable
5 Celtic Dual
12 Strngth
40 Hits
12 bonus to AF
5 to Strength cap
150 value Ablative proc
crystalized Mystic Cyclops-Bone Helm
Reinforced Armor
4% Crush
56 Hits
9% Body
36 to Hit Cap
4% Melee Haste
Proce 71 Delve 350 Radius DD reactive proc
Dec 31
- Gilean
Four kings likenesses are dormant and must be awakened! This is a battlegroup encounter.
Strategy:
Take the south path from entrance, past the snakes, then head left
(south). Eventually you'll come to a path blocked by Chan. That's trial
9.8. Kill Chan to get past him then from chan head right, down to the
Four Kings.
The Tactic.
Summons 4 purple statues to help
him. They hit hard but go down fairly easily, so bring them down attack
him. He'll activate two more reinforcements, kill them first, then kill
him. We tried killing him ignoring the statues but with 1 fg they hurt
too much to do that. I think he's also magic immune.
The Brave
Nothing special, just k
ill him. He procs a lifetap for like the first 10 seconds of the fight, but it is nothing scary and goes away.
The Terrible
Ok,
once we killed this guy without anything more than an aoe disease. Then
second time he started spawning statues, these statues started spawning
MORE statues and we had 20-30 statues on our hands and wiped. The third
time we killed him I popped MW and we took him down asap. The statues
themselves will fade away in 30-60 seconds, with messages that they
have too many pieces break off.
The Coward
The most fun.
He runs away from you and hides in a nearby house, so you get to chase
him. He also summons little statue healers that aren't too much
trouble. We've killed him ignoring his healers. Jan 9
- Alcara Argenta
Tips:
The Tactician is immune to all Magic
We MW'd The Terrible and he posed no threat
Coward stopped responding halfway through so we had to give him another control crystal to activate him. Jan 24
- Mevi
Drops:
The Tactician(9.4)
arcanite Rathell Scale Hauberk
Scale Hauberk
11% Slash
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc
The Brave(9.4)
duskwood Wind-Dancer Lute
6% Crush
6% Slash
6% Thrust
10% Spell Duration
5% Stat buff Effectiveness
10 Charges 150 value Ablative
**bugged: currently unequippable, has wierd icon.
crystalized Breastplate of the Cryth
Reinforced Armor
11% Crush
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc
arcanite Cyclopean Sky Scraper
2H Sword - 16.5 dps, 5.5 Speed
40 Hits
3 Large Weaponry
15 Dexterity
10% Melee Haste
40 bonus to Hit cap
65 delve Lifetap Proc
The Terrible(9.4)
arcanite Rathell Scale Boots
Scale Armor
11% Slash
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc
Nelos would like to teach you a lesson that you might not survive! This a battlegroup encounter.
Strategy:
Nelos
When you attack him, he summons his statue students from the
two houses around him. This is like a zerg of 8-16 purples that HURT.
Kill him quickly. We've done this two ways: petspam + MW or petspam +
BoF + kiting. Either work. Pbaoe doesn't really do much except get the
pbaoer killed. Jan 9
- Alcara Argenta
We had 22 and had 2 people MW and dropped him in under 30s, statues barely made it to us. Jan 31
- Mevi
Drops:
temprered Centaur-Hide Vest
Leather Armor
11% Crush
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc
Dec 31
- Gilean
duskwood Staff of Heavenly Bodies - 1
15 acuity
5% power
50 Focus to All
10% cast speed
5 acuity cap
5 power cap
10 Charges 331 DD (spirit)
Jan 2
- Shadarlogoth
Nelos also drops the uber cloak, the Feathered Wrap, (11% spirit, 6% to four other resists) but is sadly the hardest to farm. Jan 9
- Alcara Argenta Back to top
Trial 6 - Patrolling the City
Centaur patrols led by Katri hinder you from reaching your goal! This is a battlegroup encounter.
Strategy:
Katri was a bitch when we tried it without MW..just kept chain healing.
1 MW'er [MW2, no RP, MCL even...] took them down. We ran into her
again and the other MW3'er [with RP, MCL :p] took them down.
Nonissue with +casting speed. Jan 24
- Mevi
Katri
The most bugged trial in ML9. We've only once seen her with 4
red adds that she supposedly is supposed to 'call for help.' Otherwise
she is in chain healing godmode with her Personal Guard. You can't take
Katri below 87% unless the guard dies first, but the guard and Katri
chain heal each other. The only way we've successfully done this when
the encounter is bugged (i.e. no 4 red adds) is to pop MW on the cleric
and cabalist and stun and nuke and smite the guard down then Katri.
Note: don't pop MW until the guard is ~30% because otherwise you might
get outhealed. This happened to us once and we had to wait 30 more
minutes to get MW up to kill her. CSRs claim this is work ing as
intended, but also have 'escalated it for special review.'
The
time she wasn't bugged (so I'm told, I wasn't there that time), the
guard left and came back with with the 4 red adds and she lost godmode. Jan 9
- Alcara Argenta
Tips:
We have fixed a bug that could cause Katri to become unkillable if her personal guard was killed before reinforcements came.
(1.68 patch, Feb 19, 2004)
Drops:
Katri's Personal Bodyguard (9.6)
Cloudstone
Jewel Slot
40 Hits
15 Con
2% Spirit
10 to Constitution Cap
40 to Hit point Cap
10 charges 64 delve DoT
Dec 31
- Gilean
Ring of Calm
10% power pool
acuity 15
spirit 5
powercap 5
acuity cap 5
10 charges 75 acuity Jan 24
- Mevi Back to top
Trial 7 - Uncontrolled Host
Only the strongest Iaculi survive as they cannibalize each other. This is a battlegroup encounter.
Strategy:
South path, follow it. You'll see a Pussiant Iaculus. If you don't see
one along with the other snakes, come back again later and it'll have
spawned hopefully. Kill it, and you get credit. Make sure another snake
doesn't get the kill or else you don't get credit. The easiest of all
the encounters. Jan 9
- Alcara Argenta
The mob is immune to bow attacks. Jan 26
- Balise
Tips:
Immune to all ranged attacks, as well as immune to all magic Easy melee kill. Jan 28
- Mevi
You have not yet proven yourself worthy to the Phoenix's Guardians! This is a battlegroup encounter.
Strategy:
This is Chan. He is a slow nasty melee fight because it is hard to land
anything on him. Petspam + melee or Petspam + MW have been used on him.
Expect to fight 10 minutes with a fg of raw melee.
DO NOT RUN
PAST CHAN IF YOU DO NOT HAVE CREDIT. It'll spawn nasty guardians that
aggro if you log and kill all your friends. They also don't seem to
despawn. We had to get a CSR to get them to despawn because they killed
us on the road to Phoenix because one person without credit tried to
ran past and ... bleh, in short, two hours wasted :P So don't run past! Jan 9 - Alcara Argenta
Tips:
It appears the pheonix guardians are only able to be damaged by non ranged spells. Jan 28
- Mevi
Drops:
Chan (9.8)
arcanite Cyclopean Cloud Chaser
2H Mace - 16.5 DPS 5.2 spd
40 Hits
3 Large Weaponry
15 Dexterity
10% bonus melee attack speed
40 to Hit cap
65 delve Lifetap Proc
Cyclone Bracer
11% Crush
10% Slash
10% Thrust
2% bonus to melee attack speed
10 charges 64 delve DoT
The Cyclone Bracer (all realms)now has the following bonuses: Melee
Haste 2%, Crushing Resist 11%, Slashing Resist 10%, Thrusting Resist
10%
(1.68 patch, Feb 19, 2004)
Ring of the Torrent
11% Crush
10% Slash
10% Thrust
2% bonus to casting speed
10 charges 64 delve DoT
The Ring of the Torrent (all realms) now has the following bonuses:
Casting Haste 2%, Crushing Resist 11%, Slashing Resist 10%, Thrusting
Resist 10%
(1.68 patch, Feb 19, 2004)
Roshan(9.8)
arcanite Sleeves of the Rebirth
15 Constitution
9% Energy
5 to Constitution cap
6 to power cap
6% bonus to stat buffs
80 delve heal reverse proc
duskwood Siren's Call
2 to all magic skills
9% Crush
9% Thrust
9% Slash
11% range vs Humanoid, Animal and Elemental
10 charges 80 delve self heal
Belt of the Clouds
15 Dexterity
15 Quickness
10% archery range vs Undead and Humanoid
10% archery speed
10 charges 65 delve Lifetap
The Belt of the Clouds (All Realms) has had an Arrow Damage bonus added, to bring it to a more appropriate level.
(1.68 patch, Feb 19, 2004)
Ring of the Brute
7 Constitution
40 Hits
7 Strength
25 bonus to AF
40 bonus to Hits
Kiran (9.8)
arcanite Gloves of the Rebirth
Scale
4 to all magic skills
7 Dexterity
9% spirit
8% heal effectiveness
10 bonus to AF
150 delve ablative reverse proc
arcanite Mace of the Tainted
Blunt - 16.5 DPS, 3.6 spd, left-hand usable
5 Celtic Dual
12 Strength
40 Hits
12 bonus to AF
5 to Strength Cap
80 delve heal proc
crystalized Mystic Cyclops-Bone Sleeves
Reinforced
40 Hits
15 Constitution
9% body
6 to Constitution cap
12 bonus AF
80 delve heal reverse proc
silksteel Woven Feather Helm
4% crush
56 hits
9% spirit
36 to Hit cap
4% casting speed bonus
71 delve 350 radius AE DD reverse proc
arcanite Enchanted Runed Defender
Small Shield
18 Acuity
12 Constitution
10% heal effectiveness
6% casting speed
4 to power cap
80 delve heal reverse proc
Dec 31
- Gilean The blank resistance bonus on the Enchanted Runed Defender (Albion) has been set to thrusting resistance.
(1.68 patch, Feb 19, 2004)
(I think this is trial 9.8)
Arcanium Needle: 16.5 Thrust 3.4 speed 95% - 2
40 hits
4% spirit
+10% combat speed
+40 hits cap
95 DD Spirit Proc Jan 2
- Shadarlogoth
Nimbus Strand,
100% qual,
Power 5%,
Acuity 15,
Dex 15,
Casting Speed 10%,
Stat Enhancement 5%,
10 charges of Acuity bonus 75. Jan 25
- Spell
Neola still guards her sisters well. This is a battlegroup encounter.
Strategy:
Kill avriels. They'll spam about their sisters getting vengence.
Eventually after enough of them, you'll get Neola shouting that this is
enough. Set up spheres and wait for here in an aggro-free place. She
comes with 2 red Avriel Guardians. Kill those first then kill her.
Note: we've seen her go into chain heal god mode once and can't figure
out why, so watch out for this. Usually though she's an easy fight.
Just don't let her catch you while you're fighting something else. Jan 9
- Alcara Argenta
Tips:
Neola is the most annoying trial becuase those stupid
avreils are everywhere, and when you kill enough moving anywhere,
she comes [bah!] I try to just outrun the damn things but my
group likes to stopand kill them. HINT THEY run really
slow! Jan 24
If pets get the kill, you dont start the count on the Neola spawn. Jan 28
- Mevi
Drops:
off of Neola: Arcanite Mace of Blood
Blunt Weapon - 16.5dps 3.8spd 98qua
15 Constitution
10 Strength
4% Crush
10% Bonus to melee damage vs Magical
40 Bonus to hit point cap
Note: Shield in screen shot is large shield from one of the echos in Necropolis.
Dec 30
- Gilean and
Shadarlogoth The Mace of Blood (Hibernia) now has a bonus to Constitution to replace the blank stat bonus.
(1.68 patch, Feb 19, 2004)
Off of Avriel Guardian
arcanite Needle
Piercing weapon - 16.5 dps ? spd
40 hits,
4% spirit,
10% melee combat speed,
40 to hits cap,
and a 95 spirit dd proc..95q. Dec 30
-
Melody
Off of Avriel Guardian
Soothing Pendant
4% Spirit
10% Bonus to casting speed
5% Bonus to heal effectiveness
5% Bonus to stat buff effectiveness
10 Charges 95 delve DD
Dec 31
- Gilean
The phoenix is not yet weakend, and still reigns above! This is a battlegroup encounter.
Comments on Solo, Grouped, or Battlegrouped:
This has been
done with 1 group, it was hibs, they had at least one animist.
This has been done by 49 mids. Also done by 21 albs, and by 21
hibs without an animist.
To make the operators stop moving have a stealther setup distract gt
and distract him, he will just hang out at the gt and wont ever move.
There now everyone can get phoenix done without MW.
Just take 3 infs/sb's/ns's and ur set. Feb 3
- ahamade
You'd need 3 <stealthers>, the generators/operators are VERY far apart. Feb 4
- Maglador
You have to time it right, if you time it right it -usually- works
without a problem. Every once in a while, I ran into the problem where
distract didn't work whatsoever. Basically, I spent an hour or so
locking down an Operator while my group (Consisting of a Reaver,
Warden, and Shaman) chain killed them, keeping one of the 3 generators
down the entire time it took to kill the phoenix, and drop another
generator from 100. During that time, the operator made it half way
towards the generator only once, and most of the time never made it
past the 1/4 mark. Feb 9
- Corrigan_Nagisa On one of our early attempts to take out the Phoenix, the bard who was
with me by the generator accidentily fired off a Zephyr into the birds
circling the generator... Instantly despawning them all. We told the
bards stationed at the other two generators, and they also seemed to be
able to do this with moderate success. I am not sure if it is just
coincidence or what, but after seeing it several times with my own
eyes, it is something that could be fun to play with. Feb 4
-
Khail Wayland 3 groups
21 people
Whew...we did it. [tear forms in eye]
Generators: Leave one Ozo alive and the rest dont repop it seems.
Ladders seem to cause targetting problems on the generator. [Educated Guess by Macerdainus of Guinevere]
SNARE HAS No effect on Generator operators
basically we had a light enchanter mw an operator after their gen went
down, stun and nuke it dead as we engaged phoenix to 84%, then we had
the other gens go down, then we just mw'dx it down with 3 pbae
mw. Jan 31
- Mevi
Ok first of all I think it was 49 mids, but I'm not 100% sure, bg
was at 50 at one point dropped to 49 then didn't check count much after
that.
We took one generator down, and left about 1.5 groups there that was able to handler the generator operator pretty easily.
We then moved rest of BG to generator 2 and took it down and left about 2fg there to handle the generator operator.
We then moved rest of BG to generator 3and took it to 1%.
We then moved to phoenix and took it down as far as it could go with one generator up which turned out to be 28%.
We left about 1fg with a MW3 caster at the phoenix that kept him at 28%,
we had about 2fg return to the 3rd generator, clear the adds then take
it down. And started working on the generator operators.
The MW3 caster then got the Phoenix to about 14% before
the spell expired. At that point he ran to a generator and replaced
another MW3 caster that was working on operators. That MW3 caster came
back up to the top and finished off the phoenix. Everyone did a great
job.
One thing we did notice with operators, is when spammed with disease/snare, they don't move much. Jan 17
-
Shandu
Tips:
Generator Operators should be slightly easier to take down before they reach their destination.
(1.68 patch, Feb 19, 2004)
I experimented with a dozen bows vs uber-chicken (huge + vs magic, heavy
long, etc) and it looks like the legendary weapon does the most damage
(because of the little bit you get off a cold proc). So, bring your
legendary weapons if you have them in the vault. I don't think it matters
much because MW is the way to kill the bird.
Feb 2
- Balise
"Spearo's rear snare didnt work"
I can verify this, the ranger's snare style didn't work either.
"next time we didnt screw around and just opened with stuns"
Same, we parked a shield tank at each gen and just started slamming.
"Just out of curiosity has anyone tryed using rams/siege weps on phoenix/gens."
Rams don't work, you get the same msg you get on the Chimera bridges
with the gen being out of range. We didn't try balistas though. Feb 2
- Seter
Phoenix is neutral to energy damage. No resists at all. Feb 3
- Olorin
Found out the hard way after respecing to mw3 that phoenix is 100%
resistant to Heat damage...looking back it should have been obvious
based on the mythology surrounding phoenix, but at the time i was less
then pleased to use mw and see 0(-xxx). Jan 21
- Arisi
Tip on generators we found was if they are untargetable you can relog and theyll be targetable Jan 18
- Samadamis
Kill the Phoenix Ozos around the generators,
then melee down the generators. Drop the generators then drop the
phoenix.
Once you drop the generator, the statue Generator
Operator will start moving towards it. Don't let him get to it or else
it will deplete its energy and restart the generator!
Unfortunately,
he instarespawns so you need someone killing him while you take out
the other 2 generators and the pheonix. We were 8 without anyone
capable of soloing or duoing him (as might a perfecter+shroom farm duo
be capable) so we abandoned efforts for the night.
We
theorize that when all three generators are off, the pheonix loses its
insta rebirth capability and is killable. We will try again with more
people. 4fg should do it handily, or even 3fg.
Note: To target the generator, click below the rim. It is a bit hard to target.
Final Edit: Info submitted by Ulfhednar1 from the strategy guide, I quote:
"The 3 generators act as follows:
When all 3 are up, he can't drop below 75%, he casts aoe fireballs when damaged, and has a pbaoe reactive proc.
When 2 are up, he can't drop below 50%, casts weaker aoe fireballs, and has a weaker pbaoe reactive proc.
When 1 is up, he can' drop below 25%, and the fireballs and proc are weaker still.
When all 3 are d
own, he can be killed, there are no fireballs or proc.
When
a generator is destroyed, a Generator Operator NPC will try to repair
it. If killed, he will respawn and move to repair again." Jan 9
- Alcara Argenta
Melee all the generators down to 0-1%, then
set a battlemasters in position each out. Have the remaining people go
to the Phoenix. Attack the generators at once, and bring them all down
and attack the Phoenix.
We did this and had about 20 second window will all
generators down. In this time 1) the lights by the Phoenix did not go
out 2) his aoe dd did not stop 3) we saw no broadcasts 4) his damage
shield did not subside 5) he would not go below 84%.
Any thoughts, comments or suggestions?
I've
appealed this and am waiting to speak with a CSR. It's possible things
were ninja-nerfed since Nimue did it to prevent small groups from doing
it, or it is possible we are missing something. Our timing was quite
good, all 3 generators fell within 5 seconds of each other and we had
about a 20 second window in which to attack Phoenix -- it got stuck at
84%, however.
EDIT:
Group composition:
Paladin, Battlemaster
Paladin, Battlemaster
Armsman, Battlemaster
Armsman, Warlord
Mercenary, Banelord
Infiltrator, Spymaster
Cleric, Perfecter MW3 Smite
Cleric, Perfecter
Cleric, Perfecter
Cabalist, Convoker MW3 Spirit
Ice Wizard, Stormlord
Theurgist, Stormlord
Jan 11
- Alcara Argenta When a generator is broken the light coming out of the crystal should
go out...if not you can't get the Phoenix down past its tiers of health. Jan 11
If you have 1 generator up the Phoenix will insta heal to 28%, 2
generators and it goes up to 56%, 3 generators and it goes up to 84%. Jan 12
- Gilean
Drops:
loot was horrible really, i can't remember all that dropped but was
alot of leggings with stats that look bugged, for example.
15 str/ 3 to all weaponskills/ 15dex, bonus to str 10, THEN bonus to casting speed..
and magic version of those leggings have bonus to melee speed.. Jan 1
- Jander