Entire Master Level 5 completed in 3 hours: if mobs are up and you take 2 groups down there for .1 through .9, and
then .10 have a couple more groups come in, you can do that one in 3
hours. - Kempel
What You Need Done Before Coming on an ML Raid/Recommended Raid Order
Minimum requirement: ML1 to zone in.
ML5 is mostly group encounters.
We got ML5.1-5.4 done in an hour with 1 full group.
Recommended order of doing this:
5.5 Gorgons of Aerus (not in Aerus, mind you, just the crocs outside the dungeon)
Go down the south part of dungeon (map)
5.1 Qebehsenuef
5.6 Resin
5.7 Mask
5.8 Wrap
5.3 Hapy
5.4 Imsety
5.2 Duamutef
The dungeon can realistically support 4 groups going at once, 2 on each
side. Even with that many you'll be waiting on spawns a
bit. So it is really in your interest to get a group and do the
trials beforehand if you can.
Also: You get magical XP for artifacts from all the aggro between the trials in the Necropolis. Jan 24
- Alcara Argenta
Necropolis has 2 halls that have the same mobs in them...what we've
been doing is splitting our force in half, and doing as many loops on
each side as is necessary to get everyone credit for steps 1-8. Once
everyone is done, we meet in the middle and do steps 9 and 10 together.
For a group to get credit, they need the kill shot on the
mob (echo for 1-4, last bound mob alive for steps 6-8) so just have
your force back off when said mob gets to 15% or so. Should go pretty
smooth. Dec 30
-
Thredh "Smaug" Giantphang
Note on Step 9: Once you have completed this Step, you can enter
step 10 at any time on the boat without bodily harm. All you have
to do is Talk to the NPC to be turned into a mummy again, you do not
need a item from 6, 7 or 8. So Raid leaders, dont be alarmed if
they ride the boat while you go drink from the fountain. The boat
can only take 3 FG anyways at a time. Jan 20
- Jingler
Trial 1 - Ma'atis' Coil
5.1 The Canopic Jar - Intestines must be stolen from the Echo of Qebehsenuef!
This is a group encounter.
Comments on Solo, Grouped, or Battlegrouped:
We got ML5.1-5.4 done in an hour with 1 full group. - Alcara Argenta
Location: Echo of Qebehsenuef @ 19.7 25.4 14.8 HoM - Alcara Argenta
Strategy:
Qeb is by far the easiest of the Echos. His special attack is an
AOE heat based DD which he uses often. As long as heat resist
buffs are up then he really isn't much of a problem. Nov 11
- Aabra Cadabra
Tips:
Drops:
Canopic Jar (Intensines)
Qebehsenuef's Leggings of Dread
Cloth AF 51 Qua 97%
24 Inteligence
21 Dexterity
9% Slash Resist
4% Casting Speed Bonus
4 Bonus to Inteligence Cap
Reactive Shield 75
The Qebehsenuef's Leggings of Dread (Midgard) now has a bonus to Piety Cap instead of a bonus to Intelligence Cap.
(1.68 patch, Feb 19, 2004)
Post-patch... Did it twice using one ranger and 3 ments.
13 people total. Hero taunted 5 times, then engaged. Ranger started
shooting (with no DA) and ments started dotting. At about 30% on the
first one and 50% on the second the ranger grabbed the aggro. Druid
rooted while ranger kited and shot.
No splits either times and both times credit for the encounter was
recieved. Was a nice change from the scarab mess we usually
face. Feb 26
- Rekweim
Tips:
The only reliable way we ever did this was making sure to hit him
while he was shrinking. Many times he was untargetable while shrinking,
only if a dot or a bleed went off were we able to target.
Quite often he'd come back at 100% and we'd start all
over. Killing scarabs fast is another way to do it, but unreliable if
you have no pbaoe.
We used persistance, and finally could get it.
Dec 20
- Thrennoadae
You're supposed to kill his scarabs as quickly as possible...if you
do it slow, he'll heal himself. I found this out the hard long way. Dec 20
- Asakura Yoh
We did him twice last night. Use Disease and Stun on the main guy,
then we he changes into the bazillion yellows, use all the AE you can
muster to get them down as quickly as possible. I believe the longer
it takes to kill the scarabs the more health he regains. Disease
seemed to prevent the regen somewhat. Nov 25
- Shandu
If you can hit Duamutef as he's shrinking he doesn't seem to heal.
The only times he came back at 100% were when nobody hit him while he
transitioned. The other 3 or 4 times we mezzed and /assisted on the
beatles. It took a lot longer than PBAE would have, but he didn't heal
while we killed them. Nov 25
- Drayk
5.3 Another Canopic Jar - Lungs must be stolen from the Echo of Hapy! This is a group encounter.
Comments on Solo, Grouped, or Battlegrouped:
This has been done with 5 people.
Location: Echo of Hapy @ 19.7 16.2 14.8 HoM - Alcara Argenta
Strategy:
We did it with 1 healer, 1 zerker, 1 savage and one skald, shaman bot outside group.
Hapy will regen his life if u kite the copies waiting for them to
disappear, so just have all the tanks kill the copies as fast as
possible, Hapy won't regen his life and he will die quick.
U can also target and damage him when the copies are up, just look for
a cracked tile with a fire spell effect on it, target the fire's center
and hit the mob. Dec 13
- Sanvegeta
Tips:
Hapy splits into like 10 other Hapys. Just kite them around and
they'll fall over and die, then original Hapy will repop back up.
Note. Its really easy to just fall off that small
ledge. Hapy won't follow you, but take the long way around. Very easy
to stay out of melee range like this. Careful not to pull aggro from
the hallway too. Nov 24
- Thumos
Hapy starts out pretty easy, pure mellee mob. However after you
have damaged him a bit, he splits into approximately 6-8 copies of
himself. Beware the lag when he does this. You don't
actually need to kill all of them - you only need to damage them a bit
and their "energy will run out" or something to that extent and they
will vanish. Once they're all gone, the original Hapy will
re-appear and you continue beating on him. He will continue to
split every so often - just rinse and repeat until the real Hapy is
dead. Nov 11
- Aabra Cadabra
5.4 Another Canopic Jar - Liver must be stolen from the Echo of Imsety!
This is a group encounter.
Comments on Solo, Grouped, or Battlegrouped:
We got ML5.1-5.4 done in an hour with 1 full group. - Alcara Argenta
Strategy:
Imsety himself is not difficult at all, he is a pure mellee mob with
weak hitpoints. (Compared to the other Echos) He does
however spawn lions every so often while fighting him, and the lions are
DANGEROUS. They like to DD you for 500 if you let them. The
key is to kill him FAST so not many lions spawn. If you have a
caster with the Majestic Will RA (Like everybody on Gaheris does, but
nobody anywhere else) get him to use it and he'll drop in a few
seconds. If not you may want 2 groups for him with 1 group getting
the lions as they spawn... it's tough to say really as I havn't
tried him without MW. Nov 11
- Aabra Cadabra
5.5 The gorgons of Aeurs [sic] still hold Cau Suraes mirror of Ra! This is a group encounter.
Comments on Solo, Grouped, or Battlegrouped:
You can do this with 3 people.
Location: They are crocs on the north and south of the entrance to the zone. - Alcara Argenta
Strategy:
Was really easy, did it with 3 people. A friar (with healing field) a pally and a thurgist (10 sec pbt). pulled him out, no adds, no spells, nothing special. we've done it like half a dozen times already. no deaths. Nov 29
Tips:
Drops:
These are just drops, not trial drops. Probably don't need anything from the crocs.
5.6 The bound ones hold the resin that preserves! This is a group encounter.
Comments on Solo, Grouped, or Battlegrouped:
1 full group. - Alcara Argenta
Strategy:
Tips:
Drops:
Resin of the Ways
Ma'ati's Preservation, Ma'ati's Mask, Ma'ati's Wrap
- These three encounters will now give each group member the associated drop. (Resin, Mask, Wrap)
(from Dec 1 patch notes)
5.7 The bound ones hold a mask still needed to face Ammut! This is a group encounter.
Comments on Solo, Grouped, or Battlegrouped:
1 full group. - Alcara Argenta
Strategy:
Tips:
Drops:
Mask of the Ways
Ma'ati's Preservation, Ma'ati's Mask, Ma'ati's Wrap
- These three encounters will now give each group member the associated drop. (Resin, Mask, Wrap)
(from Dec 1 patch notes)
5.8 Wrappings can be found amongst the bound ones. This is a group encounter.
Strategy:
Tips:
Drops:
Wrap of the Ways
Ma'ati's Preservation, Ma'ati's Mask, Ma'ati's Wrap
- These three encounters will now give each group member the associated drop. (Resin, Mask, Wrap)
(from Dec 1 patch notes)
5.9 You must drink the poisoned waters for the aid of Mahaf! This is a group encounter.
Strategy:
This is the trial where you become a mummy, drink from the poisoned
river(not literally), and recieve your token "credit" for the boat ride to
Ammut. It is very important that you do not stick at this point. Lagging off
into the river can be fatal, and you run the risk of being out of LOS and
not getting a rezz. So, be careful around the river.
(screen shot from Drayk) Another mummy screen shot - Eadoin
First, gather your team at the entrance to the dungeon near the Wall
of Fire and the Fire Guardian. Once you are ready, kill the guardian and
enter the next room when the fire wall disappears. Inside, eternal lost
continually spawn and are drawn towards the Fountain on the left wall, where
they insta-die. They dot, mezz, and some other tricks but you can easily rid
yourself of them by running to the fountain, where they follow and die. FYI,
if you get one aggroed on you and running to the fountain does not kill it,
run towards their spawn point, dragging the eternal lost, then run back to
the Fountain. This will kill them. Remember this location as you will be
returning to it.
Have everyone pass through the room, kill any eternal lost you may
have dragged (good idea to drag them to the bridge if possible, away from
further aggro). Once they are all dead, regroup at the bridge you first come
to. Run across the bridge and drag the mobs guarding it east along the river
to the door and kill them there. This prevents them from insta-popping on
you. Once they are all dead, regroup at the tunnel entrance.
Here is the stairwell of summoned snakes. Make your way down slowly
killing all the snakes, until you enter the room with the NPC who explains
how to transform into a mummy.
Each person must run into an alcove, stand on the little bed and
/USE either the Mask, Wrap, or Resin of the Ways. This will start a little
lightshow, and they will teleport to the room behind the NPC, in all their
mummified glory. The timer is VERY long so do not worry about rushing at
this point. Once you are done playing in your new form, make your way back
up the stairwell of summoned snakes, drag the jackals back across the
bridge, kill them, and have everyone regroup.
Just east of you, you will see a small boat dock and 2 NPCs. Make
sure you do not talk to the NPC standing on the dock!!!! You must speak to
Mahaf ONLY. He will give you water from the river and disease you. DO NOT
CURE THIS! The Perfector ML1 ability will remove this effect, which you
need. Some notes about this disease: You DO NOT lose the effect from dieing
or logging out and back in. If the Icon disappears while you are in the
dungeon, you are STILL flagged as having it, so do not panic. However, if
you zone, you will lose it and must restart.
Now, have everyone that is diseased run back along the river to the
Fountain room. Kill the Fire Guardian if he has respawned, and have everyone
run in and jump on the fountain. You will see a local broadcast (white text)
in your chat window saying "So and so has drank from the fountain and cured
their disease!" (something like that). Each person will recieve credit for
5.9 and it will say TOKEN quest completed.
Move everyone back to the dock, killing any eternal lost you dragged.
Make sure, everyone unsticks, bots included from everyone. Have only the
raid leader talk to the boat summoner. Double-click the boat to enter it.
Make sure you are not stuck to someone who enters the boat or you'll get a
nasty bath and die. If the team is on the boat, and someone falls in the
river, they are lost. Nothing can help them at this point. The boat can seat
3 Full Groups. If you have more, have a secondary person, summon the next
boat when the first team is dropped off, and the NPC reappears. Now that
everyone is on the boat, ride it to your final encounter.
Dec 24
- Darkeheart
Do I understand correctly that once a person has become a mummy and
drank from the fountain they receive 5.9 credit -- then, later on, to
get to 5.10 they only need to ride in a boat with a mummy?
Once you cure the disease after being a mummy, you get credit at the boat.
How many spots on the boat?
The boat seats 24 people, 3 rows of 8.
Nov 24
- Bert
Tips:
ML5 step where you drink from the river - Purging wave
and group purge get rid of the perma disease, but not the
end-usage-reduction-buff [which is a good thing] Dec 23
- Mevi
Everyone needs their own 3 items to be mummified. Dec 1
- Alcara Argenta
Ma'ati's Preservation, Ma'ati's Mask, Ma'ati's Wrap
- These three encounters will now give each group member the associated drop. (Resin, Mask, Wrap)
(from Dec 1 patch notes)
5.10 You must face Ammut in the depths of the Halls of Ma'ati and be judged!
This is a battlegroup encounter.
Comments on Solo, Grouped, or Battlegrouped:
2 full groups are recommended
Getting to Ammut on the Boat
Once youve been turned into a mummy, you can ride the boat any time you
want, with or without mummy form and you dont need a disease, disease
is only for people who might want to help fight the boss but havn't
completed all the other steps.
However, you do need to be a mummy to
summon the boat, so youll have to have at least 1 person in mummy form.
Ive managed to stealth past the snakes in that stairway before, get
mummified, and stealth back up, but Ive died more times than Ive
succeded doing that, so just plan on having to kill all those snakes
each time. Jan 27
- SashMorLFay
To be a mummy again, you do not need to refarm the items after you are done the quest, all
you need to do is talk to the mummy guy to get turned back into one
again.
- Gilean
Strategy:
We tried to straight up melee Ammut and deal with the adds at first.
You can still pull Ammut down to about half way on the ramp. Ammut will
go no further than that though. The adds simply got to be too much once
Ammut was down to about 50%. We pulled off and recouped. Then we made
sure everybody that was not a mummy was at the other end of the
hallway. Only those that were mummy's were allowed to be on the ramp or
at the bottom where the support/casters were. Once we did that the adds
dropped off big time and no more judgements. Ammut dropped fairly
quickly after this change.
You will still get some adds this way but the number is
very easy to handle. In fact, this is almost exactly what happened the
first time. Took a little while to figure it out but if you keep the
non-mummy's away from the actual fight it is a pretty simple way to do
it. Jan 30
- Glamdril Soulflame
"Last night we wiped due to what felt like 3 times as many anubites
already in place as we walked in the temple. [The clue should have been
when my comp choked repeatedly with lag after entering. Felt as if I
was in emain with a zerg of 200 inc.] "
You can pull the adds left over(happens when someone wipes on Ammut) before starting the fight. Feb 1
If everyone is a mummy, no judgement.
- Gwaeni
I do it with 1-2 groups all the time... We killed her in about a minute last night with
19 people.
Never used a mirror in any of the 10+ times I've killed her. I
always fight her down on the ramp still. If you fight in the room,
just have people with elemental damage weapons killing the adds as they
come, as I said, last night we killed her so fast almost no adds at all
attacked us with 19.
- Gwaeni
pretty straightforward, don't even really need the
jars... just melee him down and deal with adds.... 2 fg would be
advisable Dec 1
- Alcara Argenta
Canopic Jars
Canopic jars you use during the encounter w/ Ammut. During the fight,
he perma-summons yellow con anubis and yellow con crocs. You use a
specific jar and it blows up any surroudning crocs, and another to blow
up any surrounding anubis. you use the Liver for a 100% hp full heal,
and the last jar to stop Ammut's Judgement.
Liver - 100% heal
Lung - Judgement correction (stops AE root/DD)
Stomach - Either blows up some nearby crocodile summoning OR anubis
Intestines - Either blows up some nearby crocodile summoning OR anubis
Ammut himself is like, a nasty lookin' croc. He's pretty
easy in melee, and doens't do anything significant. You have to worry
about his judgement though. He'll call out "so and so has been
judgement, prepare for punishment etc etc" and he'll AE root everyone.
After the AE root, he'll do a massive AE on the one person he shouted
in broad.
Trick is to use up the judgement jar a few times and make sure it cancels the huge AE, otherwise just melee down Ammut.
Tips:
Normal weapons do 1 damage to the adds.
Legendary weapons do 2x damage to crocs and normal damage to the anuat thingies. Jan 28 - Gwaeni The adds are only vulnerable to magic, so if you can't outfit
everyone with legendary weapons just have casters be responisble for
the adds since they can't do anything on ammunt anyway. Jan 13
- Naenia
We went and killed Ammut last night with only one group with the following makeup (Gaheris Server)
Warden, 2 paladins, chanter (me), animist, dark rune master, shaman, and a bard.
All we did was camp the light to kill the adds fast and easy. After a
while it started to flicker and no more adds came. (maybe bugged). But
Ammut was a fairly easy kill. Just wanted to note that spells CAN do
damage as long as you debuff. I was debuffing heat and was able to to
roughly 100 damage with just my baseline direct damage
spells. Feb 21
- Galadrial Evenstar
We got it last night on our 3rd attempt.. it appears the "correct" way is not the good way. Go figure..
We got wiped over and over so we tried the ramp way.. worked like a charm.
couple things:
1) Need legendary weapons to hit the summoned mobs.. regular weapons hit for 1 dmg
2) If you pull the main guy (already forgot name).. down to the bottom
ramp and fight him there.. mobs above will just walk on by.. for the
most part.. so it leaves it pretty much a fight with you and him..
3) By doing this 1 grp could potentially kill him..
Dec 4
- Aram
The Intestines did not work for us, I used 6 jars and nothing happened to the Anubis that were attacking the group.
The intestines and stomach are definitely not working as intended for
us. I don't think the jars are needed at all, I can think of at least
three ways to stop the Crocs and Anubis with a single group doing the
encounter. We didn't need the liver at all either. Nov 27
- Gilean
I agree the jars aren't really a necessity, the livers are nice for the instas tho!
You can just melee zerg him, he's not that hard, really.
Oh, and he's immune (0 damage) vs energy, body, cold, spirit , matter
so far from what I tested, not sure about heat. Nov 27
- Bert
Bracer of Silent Oblivion
3 parry
21 dex
21 qui
60 hits
6% melee speed
10 Charges of 56 point dex/quick debuff
Rings of Silent Oblivion
24 con
24 str
32 hits
7% matter
8% energy
10 Charges of 56 point str/con debuff (I think?)
Dec 26
- Kaelen
Whip of the Chasm
22 con
6% energy/crush resist
7 str
20 bonus to af
3.6 speed
40 pt end heal proc
Bow of Silent Oblivion -
5 Longbow
24 dex
4% range/damage vs. magical creatures
4% archery speed
10% self boost to melee attack proc (stats before 1.68 patch)
The Bow of Silent Oblivion (Hibernia and Albion) will now drop with a
slower attack speed. The existing versions of this item will not be
changed.
The Bow of Silent Oblivion (Midgard) will now drop with a slower attack speed. Existing bows will not be changed.
(1.68 patch, Feb 19, 2004)
Hammer of Silent Oblivion -
21 dex/piety
48 hits
7% healing effectiveness
7 to piety cap
64 pt dot proc
Dec 30
- Gwaeni
acrcanium Armguards of Silent Oblivion
mp plate arms
21 str/qui,
48hits,
bonus to af 14,
hp cap 48,
ability health buffer Dec 30
-
Magdall Atoll
arcanite Shield of Silent Oblivion (2 of these dropped on one raid)
medium
shield 3
int 21
str 21
hits 60
dot proc
champ only