1 Purging Wave -
group cure disease 2 Purify Vision - cure
nearsight 3 Sphere of Rejuvenation -
Heal Field 4 Greatness - increases
concentration pool by 20% 5 Font of Power - +3 power regeneration field 6 Determination Ward - 7% cc reduction field 7 Leaping Health - shout, self buff, Chain Heal
(follow up single-target heal is chained to 2 additional targets, 33%
weaker each hit) 8 Soul Restoration - cure rez sickness in a single
target, costs 33% of the caster's power 9 Dissonating Ward - Power-cost penalty field,
place near doors or the lord room, or whatever; will affect close range
casters, PBAErs in specific 10 Rampant Healing - self buff that gives the next group heal cast a radius
All wards have had their hit points reduced to 1000. (from Jan 6 hot fix)
Leaping Health and Restore the Soul will both now share the same recast timer.
Sphere of Rejuvenation, Font of Power, Determination Field and Dissonating Ward will all now share the same recast timer.
1 Purging Wave - group
cure disease
Castable though no delve info. Guessing
around a 4-5 second cast time, I cast it around 3 with buffs, and around
20-30 power imo.
- Flinthas
My experience with heal field after patch :
1. heals for 125 per tick (50% reduction i think)
2. doesnt stack (even if same caster cast a second ward)
3. doesnt heal pets anymore
4. draws aggro to its caster (worst part!)
Jan 14
- Gowenna
casting time: 15 secs (12s with 303 dex)
recast timer: 5 mins
duration: 10 mins (the ward will only last for 10 minutes then it disappears)
power cost: 19% (420 power total)
tick time: 5 or so secs
radius: 300 or so. the sphere is centered around the caster, its not a
gtae Nov 17 - Ryse
A few random tired notes about this MA.
The heal value is affected by disease.
It could be attacked in a duel, my shaman friend hit it for 15 damage,
there was no visible health decrease. (At which point, the duel kept
ending, couldn't test it further).
At 35 (+16) mend, I was healing between 93 and 125 a tick.
Range is definitely 500, just tested it with 1000 range buffs.
Another interesting note: After being cast, the sphere of rejuv is
centered around the ward. If the caster is killed, it does not cancel
the ward.
The ward will be stationed where the caster is standing when the spell
goes off. Nov 15
- Halie Hee
I put the ward down at AMF a few times while wait and engaging
the Albs. It heals you and anyone that walks or stands in the radius.
It will tell you who and how much you heal them for.
One problem is that it greys out for the duration of casting.
Ler all know that you have one down and try to explain what it does. Easier to do with RvR then PvE. Dec 1
- Mileab By the way, the ability does draw exp from other gruops.
Also, it gives you HUGE amounts of agro. 2 lvl 50 tanks could not taunt
it off me, and i have 4(2 thanes 2 savages) protects on
me... Nov 15
- Odlaw Creye
" so, does it follow the cleric or stay in 1 place?" -
asked by Windforc
It stays in one place Nov 16
- Decadence
There's some confusing things about the "huge aggro" that comes from these healing wards.
Yes, you will continue to get aggro if you're ressed into it.
However, these wards don't have to be instant death to the caster. They have to be used smartly.
Say on Runihura, I wait 10 seconds for a taunt style to land, then throw
down a ward. With only 3-4 people beating on Runi, I can keep two wards
stacked from then on and not worry about getting aggro.
However!
Lets say I'm with 3 fg and we're
clearing out cobras/statues/gorgons in one of those arch passageways in
ToT and I have a healing ward already down on the pull. If 3-5 mobs
come, and everyone in the group only attacks one, as soon as any damage
is done, your ward will heal, and since 2-3 of those purple mobs
haven't been touched yet, you are the sole proprietor of the aggro list
for those mobs, and you will get a beat down.
Knowing when and how to use these wards properly will make you a PvE
god. Otherwise, you'll just put out a lot of
deathspam. Nov 25
- Zoph Back to top
4 Greatness - increases
concentration pool by 20%
I'm specced 36 rejuv, 40 enhance, rest smite. I *always* run out of
con points trying to give my group what they need. 4 more buffs or 20%
more con would actually allow me to have more than just dex/qui and dex. Dec 4
- Tinalynth
Game descripton: Ward that regenerates power for allies who stand inside it.
It's a power regen field, similar to health regen field. It's on the
same timer as Sphere of Rejuvenation and has the same radius. It regens
roughly 30 power a tick and two power fields can be stacked for massive
amounts of regeneraton. Cast time is 15 seconds, recast is 5
mins. Nov 30
- Darath Soulblaze
Font of Power will now generate aggression similar to the recent change for Sphere of Rejuvenation. (1.68 patch, Feb 19, 2004)
It regenerates about 5% power each tick, lasts 10 minutes and is on the same recast timer as Sphere of Rejuvenation
For myself it regenerates about 21-24 power each tick, for a cloth
caster it did up to 27, so i'm pretty sure its % based. Nov
30
- Reilen_Nightblaze
Does it steal XP?
"
no... Dec 17
- Gobnil Underfoot
6 Determination Field -
25% decrease to duration of crowd control spells
Determination Ward, 25% decrease to duration of crowd control spells(so
Det 2 almost). 5 second pulsing ground targeted effect...lasts 10
minutes and is on same timer as the other two wards (I think). This
doesn't stack...I hope. Dec 12
- Gilean
7 Leaping Health -
shout, self buff, Chain Heal (follow up single-target heal is chained to
2 additional targets, 33% weaker each hit)
It's a self buff shout (instant cast). It gives you a buff that lasts
for an unknown amount of time, perhaps 10 minutes or more? The buff
allows the next single target heal you cast to also heal two additional
people. It heals the closest person to your target for 66% of the
origional heal and the second closest person for 33% of the origional
heal. When you cast the spell, the buff disappears and its back to
business as usual. The buff is on a 5 minute timer.
Also, when used, this gives a MoC like effect on you. It
looks neat, but it's also a lightning rod for enemy tanks to focus on. Dec 31
-
Shadarlogoth
Leaping health is a self buff on its own 5 minute timer that turns
your first single target heal(insta included) into a 350 radius heal.
For example, you are in a huge zergy fight and you fire
off your single insta on a group member...everyone within a 350 radius
of that group member gets the full effect of the single insta. Dec 31
- Gilean
8 Soul Restoration -
cure rez sickness in a single target, costs 33% of the caster's power
Cure resurrection illness.
It doesn't restore con from pve deaths, takes 10-15 secs to cast, cost
33% of my power bar, and is on a 2 minute timer. Dec 29
-
Karath Soulblaze
The power cost isn't a factor if you're standing on a power font, and
while it's on a 2 minute timer, not everyone dies every time. If 2
people drop in a fight, you rez them and only have to wait 2 minutes
for sickness to go away instead of 5-10. Sure, it's no group purge,
but it definately has its uses. Dec 30
-
Thredh "Smaug" Giantphang
9 Dissonating Ward -
Power-cost penalty field, place near doors or the lord room, or
whatever; will affect close range casters, PBAErs in specific
dissonating ward, drains power from enemies who stand within its radius, usual 10 seconds cast time.
it kind of works like a reverse fountain of power Jan 1
- Jander
Dissonating Ward will now have the correct recast time of 5 minutes.
(1.68 patch, Feb 19, 2004)
10 Rampant Healing - self buff that gives the next group heal cast a radius
Delve says: Self buff that gives the next group heal cast a
radius. Very much like the ML7 reward. On a 10 min timer by
itself not linked to other ML abilities. More testing required
for radius. Feb 13
- Samadamis
Works same as leaping health, but it's group, best used with
instas. When you insta heal the group, it radius insta-healed
around me. Pretty sure it doesn't work with spread heal.
Works best if you click it then click your insta. It works if you're in combat. Feb 16
- Aura Last modified: Saturday February 28 2004